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October 4th, 2006, 11:20 AM
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Captain
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Blood Elves
Version 0.32
Last edited by Amos; September 1st, 2008 at 04:43 PM..
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The Following 3 Users Say Thank You to Amos For This Useful Post:
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October 4th, 2006, 11:39 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: New Mod: Blood Elves
Amos, I would gladly help in whatever way I can.
Please tell me what is missing in the mod or else how you want me to go about adding the descriptions.
Oh, and the sprites are beautiful (as is the standard in your mods )
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October 4th, 2006, 11:51 AM
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Captain
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Re: New Mod: Blood Elves
Thx
Until they release the Mod manual there is nothing to be done except writing the descriptions. I'll try to do some things today, but tomorrow my PC will be gone for a week or more.
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October 4th, 2006, 11:58 AM
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Major
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Re: New Mod: Blood Elves
Ouch!!! The transparency color is black and the shadow color is magenta? Arghhhhh! Now I will have to replace those.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 4th, 2006, 12:11 PM
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Captain
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Re: New Mod: Blood Elves
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October 4th, 2006, 12:16 PM
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Major
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Re: New Mod: Blood Elves
I see. Well I thought that the transparency color is the magenta, and the shadow's color is black. No problems anyways, since so far I only photoshopped miniature units, and as some people in a previous thread point out, it might be against the copyright laws, so maybe I will have to use the units from the game and photoshop those, also I will draw units myself. [Im waiting for an answer from Wizards of the Coast about this issue first of course, because it would be neat to use up miniature photos.]
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 4th, 2006, 12:21 PM
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Captain
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Re: New Mod: Blood Elves
No one will take you to court if you dont sell what you rip.
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October 4th, 2006, 12:22 PM
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General
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Join Date: Sep 2003
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Re: New Mod: Blood Elves
Quote:
Amos said:
Thx
Until they release the Mod manual there is nothing to be done except writing the descriptions. I'll try to do some things today, but tomorrow my PC will be gone for a week or more.
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For writing the descriptions I need to be familiar with their concept, which I'm not
Were these Salvatore's dark elves, or warhammer's elves I could have gotten right into it...
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October 4th, 2006, 12:26 PM
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Lieutenant General
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Re: New Mod: Blood Elves
Transparency color for flags is pure black (0,0,0 RGB scale). I assume its the same for unit sprites.
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October 4th, 2006, 12:28 PM
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Captain
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Re: New Mod: Blood Elves
Quote:
Were these Salvatore's dark elves, or warhammer's elves I could have gotten right into it...
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Think Warhammer's Dark Eldar. Main idea for the mod is that the elite is seeded with blood spores to become Hamadryads (essentially Tree Lords without magic). Every battle field leaves behind Forests of Hamadryads to hold the territory. I wrote very basic descriptions for most of them in excel.
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