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				October 17th, 2006, 02:39 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 How do you edit/add new ships to SEV? 
 From the SF forums, not by me, but it mirrors my problem perfectly: 
	Quote: 
	
		| I'm trying to add a new ship size to the game (a Battle Cruiser, set in between cruisers and Battleships) but I keep running into an error whenever I try to create a new empire while trying to start a new game. I'm getting the message: 
 "access violation at address 0056EEB1 in module 'SE5.exe' read of address 00000038". After X-ing out of the blank screen that pops up I then get this message:
 "access violation at address 00702948 in module 'SE5.exe' read of address 00000014"
 
 I eventually figured out that it seems to be a problem stemming from adding a new ship type to the vehiclesizes.txt file. After messing around a while I realized that if I removed the original empire types (terran, amonkrie, etc.) from the Empires folder and then start a new game it lets me create a new empire without crashing (the only one listed is my modded one, called manticore,). I did have to leave in the "default" folder because there are some AI text files in there that it was asking for.
 
 Unfortunately, even though I could start a new game, whenever I tried to go into combat it would crash.
 I know that the ships and everything work because I had tested an earlier game just using a saved empire setup, and the battle cruiser was there where it was supposed to be and it worked in the simulator.
 
 I'm at a sort of catch-22 at this point. I leave in the other empires, but can't add or edit a new type, or I take them out and can't have any combat.
 
 I guess I could just create and save the empire settings I need before using the edited vehiclesizes.txt, but that's more of a workaround instead of a solution. And who knows what sort of problems it might cause down the line.
 Anyway, sorry for the long post, but if anyone have any ideas I could use the help.
 
 |  As it is, this is preventing me from playing SEV completely, because the first thing I always do is change the ship designs to something more logical to me...
			
			
			
			
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				October 17th, 2006, 02:43 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: How do you edit/add new ships to SEV? 
 Try adding the new ship type at the *bottom*. Othat than that- no idea, I've added ship types without a problem. So the new ship type might not be the problem directly.
 One thing- are you modding the SE5/Data folder, or SE5/Gametypes/YourMod/Data?
 
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				October 17th, 2006, 02:46 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: How do you edit/add new ships to SEV? 
 Using the SE5/Gametypes/YourMod/Data stuff |  
	
		
	
	
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				October 17th, 2006, 02:53 PM
			
			
			
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				 Re: How do you edit/add new ships to SEV? 
 Let me apologize in advance if this sounds like a totally dumb question to ask; however…
 When I had the demo I noticed I could not mod the ship sizes and would received the same type of error as you quoted. So my dumb question is:
 
 Are you trying to mod the demo or the actual game?
 
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				October 17th, 2006, 02:54 PM
			
			
			
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				 Re: How do you edit/add new ships to SEV? 
 Actual game. |  
	
		
	
	
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				October 17th, 2006, 02:56 PM
			
			
			
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				 Re: How do you edit/add new ships to SEV? 
 Hmm. Ok, obviously thing out of the way I'm going to have to echo Kwok and ask you to copy/paste the Battlecruiser into a post here. That way I can throw it into my own game and see if it causes the same problem. 
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				October 17th, 2006, 03:13 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: How do you edit/add new ships to SEV? 
 That wasn't my post; I was just reposting his message. |  
	
		
	
	
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				October 17th, 2006, 03:22 PM
			
			
			
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				 Re: How do you edit/add new ships to SEV? 
 Fine, post the ship desgin thats causing *you* problems.  
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