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  #11  
Old November 11th, 2006, 09:36 PM
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Default Re: SE5 gets some... \"recognition\"

DingBat said:
Let's hope it's not fatal to the SE line.


SE didn't die when SE4 was released early in a mind-bogglingly buggy state, though it had no retail market to contend with...
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  #12  
Old November 11th, 2006, 10:07 PM
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Default Re: SE5 gets some... \"recognition\"

Quote:
Imperator Fyron said:
SE didn't die when SE4 was released early in a mind-bogglingly buggy state
Here, here!
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  #13  
Old November 11th, 2006, 10:25 PM

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Default Re: SE5 gets some... \"recognition\"

Quote:
Phoenix-D said:
Fright: we get that you don't like SE5. Why are you still here, again? You can be critical of a game without resorting to crap like "rent a shill".
I get the impression that you're calling him a troll, but at the same time I don't think it's warranted.

Quote:
Phoenix-D said:
Some people have a rather higher patience than others with bugs and UI glitches.
You're not the only poster on this forum with that mentality. I feel, however, that more people (and I do not believe this microcosm to be representative of the space 4x buyer base) will fall into your lower patience threshold than we'd like to admit. I'm pretty confident in that assertion. I also think that Aaron needs to make games that tailor to more people than those of us that believe in the potential of the game, but I'm kinda going out on a limb to say so with my limited experience. I think releasing a solid game would do wonders for MM.
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Old November 11th, 2006, 10:41 PM

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Default Re: SE5 gets some... \"recognition\"

Actually I was referring to the two user reviews he was complaining about, not myself. I'd knock off about 15 points between the UI and the bugs..
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  #15  
Old November 12th, 2006, 03:33 AM

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Default Re: SE5 gets some... \"recognition\"

Ok we get it. 1.13 is playable though and a new patch is due out in less then 2 weeks, why are these threads still alive?
  #16  
Old November 12th, 2006, 08:13 AM
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Default Re: SE5 gets some... \"recognition\"

Quote:
DingBat said:

Yup.

I had a great time with SEIV and was eagerly looking forward to SEV. The developer here has made a mind-bogglingly ill-advised move to release the game in this condition. Let's hope it's not fatal to the SE line.
Ya ok, and of course you know that the developer is one man working at home with no income to support his efforts right? You will excuse me for passing judgement upon your opinion in that I think, as is my opinion, that given what Aaron had to work with, he did make a very fine game.
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  #17  
Old November 12th, 2006, 11:07 AM

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Default Re: SE5 gets some... \"recognition\"


What does being a one man show have to do with waiting until a game is stable before releasing it?

You know, I actually have no problem with someone making a business decision to release a poor quality product. What I do have a problem with is not informing the consumer that they are taking a chance when purchasing said product. Aaron made a business decision. Unfortunately, he withheld information that would have allowed me to make an informed consumer decision.

Being a one person shop has nothing to do with quality. I would, instead, observe that being a one person shop should, perhaps, reign in the design a bit. I would have preferred fewer, but completed, features to the current plethora of half-completed features. Rather than issue patches after release, he could have released new upgrades with those missing features.

As I said, I think it was an ill-advised move to release the game in this condition. The true believers will obviously stick with the game, whatever the condition. I just hope that stalwart group doesn't find itself shrinking with each release.
  #18  
Old November 12th, 2006, 12:18 PM
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Default Re: SE5 gets some... \"recognition\"

Quote:
DingBat said:

What does being a one man show have to do with waiting until a game is stable before releasing it?

You know, I actually have no problem with someone making a business decision to release a poor quality product. What I do have a problem with is not informing the consumer that they are taking a chance when purchasing said product. Aaron made a business decision. Unfortunately, he withheld information that would have allowed me to make an informed consumer decision.

Being a one person shop has nothing to do with quality. I would, instead, observe that being a one person shop should, perhaps, reign in the design a bit. I would have preferred fewer, but completed, features to the current plethora of half-completed features. Rather than issue patches after release, he could have released new upgrades with those missing features.

As I said, I think it was an ill-advised move to release the game in this condition. The true believers will obviously stick with the game, whatever the condition. I just hope that stalwart group doesn't find itself shrinking with each release.
There was the demo for one thing... The there was all the talk of bugs by people playing the demo even if you didn't play it. Then there are reviews. Many ways for you to find out about a product before you purchase it.
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  #19  
Old November 12th, 2006, 12:31 PM
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Default Re: SE5 gets some... \"recognition\"

With all the bad reviews and a "House Divided" here on this site. We will just have to wait to see if poor sales forces SF to pull the product. SF's in business to make money. Lost revenue to poor sales due to bad reviews can be enough to kill the product. Keep in mind that not all the customers frequent this site and don't have the patience to wait for patches.
  #20  
Old November 12th, 2006, 02:30 PM

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Default Re: SE5 gets some... \"recognition\"

Have you looked at SFI's back-catalog? Compared to most of those games even 1.00 SE5 is a perfect little gem.
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