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  #31  
Old November 15th, 2006, 01:59 AM
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Default Re: Space Empires V Editor 1.2 Released

You can... in theory...
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  #32  
Old November 15th, 2006, 02:15 AM

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Default Re: Space Empires V Editor 1.2 Released

You can, but the file is so simple I'm not sure an editor would help all that much.
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  #33  
Old November 15th, 2006, 02:18 AM
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Phoenix-D said:
You can, but the file is so simple I'm not sure an editor would help all that much.
Even so, somebody has also made a program to edit the design types file - so there is a precedent.
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  #34  
Old November 15th, 2006, 03:57 AM

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Default Re: Space Empires V Editor 1.2 Released

Oh, ok, I see why you're objecting. I sort of agree actually, but at this point adding a new editor type for a simple file is about an hour or two of work. I just finished adding and testing the Component Enhancements editor in about 2 hours, and at least part of that was modifying the formula parser to accept functions with 0 arguments!
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  #35  
Old November 15th, 2006, 04:11 AM

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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:
Hmmm, well, ok, that sounds extreme. What it seems like it SHOULD do is that when you cancel, it should tell you that "that's a bad thing, bad modder" and then just not show the editor window (i.e. cancel here just cancels the request to bring up the editor window).
The only reason I mentioned it is because I have worked as a tester before and am trained to do stupid or non-sensical things when I first try out a program, just to see if I can break it.
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  #36  
Old November 15th, 2006, 07:51 AM

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Default Re: Space Empires V Editor 1.2 Released

OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it in the original thread from now on (btw, 1.3 is now released! )
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  #37  
Old November 15th, 2006, 02:06 PM

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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:

No, I saw the red x and all that (I have to admit I'm laughing at your new picture! ), I'm just not sure what it means. You say the program crashed? When it crashed, it drew a red x on the up-down buttons? Did the buttons then stop working? Did the program stop accepting any input? Obviously, it didn't totally crash because you still have a screen up to take a screenshot of...

I'm just trying to understand what the error is.
Sorry I said "crash" but it is simply the classical error message box (I lost it without copying its content). However once I close the error message box then the arrows are replaced by the red cross but are still working

Anyway not so important.

Thank you again for your work
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  #38  
Old November 15th, 2006, 09:53 PM
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Default Re: Space Empires V Editor 1.2 Released

Hi Some observations for you.

1. Why are the pictures in the tech area edit window magnified when Components, Facilities, and Component Enhancement pictures seem to be scaled properly?

2. I downloaded the Golden Eclipse Mod and started a game which works fine but not too far into it. But I took the time to use your editor to look at the mod.

A. Tech area - MainForm error box "An unhandeled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will shut down immediately.

Can't find Min Parent Level!"

************ Exception Text **************
System.Exception: Can't find Min Parent Level!
at Se5Editor.TechArea.GetMinParentLevel(String name)
at Se5Editor.TechArea.AddEdgeToChild(ITechTreeNode child)
at Se5Editor.TechTree.Init()
at Se5Editor.TechAreasForm.ReadFile()
at Se5Editor.EditorForm.OnFormLoad()
at Se5Editor.TechAreasForm.TechAreasForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************* Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/fra...2/mscorlib.dll
----------------------------------------
Se5Editor
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Program%20Files/Space%20E.../Se5Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/syst...dows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/syst...089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/syst...em.drawing.dll


I click continue and the Tech editor comes up and five of his techs have errors.



B. Components and Facilites come up with an ErrorListForm.

Error(s) reading c:\program files\strategy first\malfador machinations\space empires compilation\se5\gametypes\golden eclipse\Data\Components.txt:
line 3332: Unknown key 'weapon damage type'
line 3333: Input string was not in a correct format.
line 3380: Unknown key 'weapon damage type'
line 3381: Input string was not in a correct format.
line 3430: Unknown key 'weapon damage type'
line 3431: Input string was not in a correct format.
line 3480: Unknown key 'weapon damage type'
line 3481: Input string was not in a correct format.
line 3530: Unknown key 'weapon damage type'
line 3531: Input string was not in a correct format.
line 3580: Unknown key 'weapon damage type'
line 3581: Input string was not in a correct format.
line 3630: Unknown key 'weapon damage type'
line 3631: Input string was not in a correct format.
line 3676: Unknown key 'weapon damage type'
line 3677: Input string was not in a correct format.
line 3720: Unknown key 'weapon damage type'
line 3721: Input string was not in a correct format.
line 3762: Unknown key 'weapon damage type'
line 3763: Input string was not in a correct format.
line 3777: Input string was not in a correct format.
line 3806: Unknown key 'weapon damage type'
line 3807: Input string was not in a correct format.
line 3848: Unknown key 'weapon damage type'
line 3849: Input string was not in a correct format.
line 3863: Input string was not in a correct format.
line 3892: Unknown key 'weapon damage type'
line 3893: Input string was not in a correct format.
line 3934: Unknown key 'weapon damage type'
line 3935: Input string was not in a correct format.
line 3949: Input string was not in a correct format.
line 3978: Unknown key 'weapon damage type'
line 3979: Input string was not in a correct format.
line 4020: Unknown key 'weapon damage type'
line 4021: Input string was not in a correct format.
line 4064: Unknown key 'weapon damage type'
line 4065: Input string was not in a correct format.
line 4106: Unknown key 'weapon damage type'
line 4107: Input string was not in a correct format.
line 4150: Unknown key 'weapon damage type'
line 4151: Input string was not in a correct format.
line 4192: Unknown key 'weapon damage type'
line 4193: Input string was not in a correct format.
line 4207: Input string was not in a correct format.
line 4236: Unknown key 'weapon damage type'
line 4237: Input string was not in a correct format.
line 4278: Unknown key 'weapon damage type'
line 4279: Input string was not in a correct format.
line 4293: Input string was not in a correct format.
line 4322: Unknown key 'weapon damage type'
line 4323: Input string was not in a correct format.
line 4337: Input string was not in a correct format.
line 4366: Unknown key 'weapon damage type'
line 4367: Input string was not in a correct format.
line 4408: Unknown key 'weapon damage type'
line 4409: Input string was not in a correct format.
line 4423: Input string was not in a correct format.
line 4452: Unknown key 'weapon damage type'
line 4453: Input string was not in a correct format.
line 4494: Unknown key 'weapon damage type'
line 4495: Input string was not in a correct format.
line 4509: Input string was not in a correct format.
line 4538: Unknown key 'weapon damage type'
line 4539: Input string was not in a correct format.
line 4582: Unknown key 'weapon damage type'
line 4583: Input string was not in a correct format.
line 4597: Input string was not in a correct format.
line 4628: Unknown key 'weapon damage type'
line 4629: Input string was not in a correct format.
line 4643: Input string was not in a correct format.
line 4682: Unknown key 'weapon damage type'
line 4683: Input string was not in a correct format.
line 4730: Unknown key 'weapon damage type'
line 4731: Input string was not in a correct format.
line 4780: Unknown key 'weapon damage type'
line 4781: Input string was not in a correct format.
line 4828: Unknown key 'weapon damage type'
line 4829: Input string was not in a correct format.
line 4843: Input string was not in a correct format.
line 4878: Unknown key 'weapon damage type'
line 4879: Input string was not in a correct format.
line 4928: Unknown key 'weapon damage type'
line 4929: Input string was not in a correct format.
line 4943: Input string was not in a correct format.
line 4982: Unknown key 'weapon damage type'
line 4983: Input string was not in a correct format.
line 5035: Unknown key 'weapon damage type'
line 5036: Input string was not in a correct format.
line 5088: Unknown key 'weapon damage type'
line 5089: Input string was not in a correct format.
line 5141: Unknown key 'weapon damage type'
line 5142: Input string was not in a correct format.
line 5194: Unknown key 'weapon damage type'
line 5195: Input string was not in a correct format.
line 5247: Unknown key 'weapon damage type'
line 5248: Input string was not in a correct format.
line 5296: Unknown key 'weapon damage type'
line 5297: Input string was not in a correct format.
line 5343: Unknown key 'weapon damage type'
line 5344: Input string was not in a correct format.
line 5390: Unknown key 'weapon damage type'
line 5391: Input string was not in a correct format.
line 5437: Unknown key 'weapon damage type'
line 5438: Input string was not in a correct format.
line 5490: Unknown key 'weapon damage type'
line 5491: Input string was not in a correct format.
line 5537: Unknown key 'weapon damage type'
line 5538: Input string was not in a correct format.
line 5584: Unknown key 'weapon damage type'
line 5585: Input string was not in a correct format.
line 5631: Unknown key 'weapon damage type'
line 5632: Input string was not in a correct format.
line 5686: Unknown key 'weapon damage type'
line 5687: Input string was not in a correct format.
line 5739: Unknown key 'weapon damage type'
line 5740: Input string was not in a correct format.
line 5792: Unknown key 'weapon damage type'
line 5793: Input string was not in a correct format.
line 5845: Unknown key 'weapon damage type'
line 5846: Input string was not in a correct format.
line 5898: Unknown key 'weapon damage type'
line 5899: Input string was not in a correct format.
line 5951: Unknown key 'weapon damage type'
line 5952: Input string was not in a correct format.
line 6006: Unknown key 'weapon damage type'
line 6007: Input string was not in a correct format.
line 6014: Input string was not in a correct format.
line 6055: Unknown key 'weapon damage type'
line 6056: Input string was not in a correct format.
line 6063: Input string was not in a correct format.
line 6106: Unknown key 'weapon damage type'
line 6107: Input string was not in a correct format.
line 6114: Input string was not in a correct format.
line 6155: Unknown key 'weapon damage type'
line 6156: Input string was not in a correct format.
line 6163: Input string was not in a correct format.
line 6206: Unknown key 'weapon damage type'
line 6207: Input string was not in a correct format.
line 6214: Input string was not in a correct format.
line 6261: Unknown key 'weapon damage type'
line 6262: Input string was not in a correct format.
line 6269: Input string was not in a correct format.
line 6313: Unknown key 'weapon damage type'
line 6314: Input string was not in a correct format.
line 6321: Input string was not in a correct format.
line 6371: Unknown key 'weapon damage type'
line 6372: Input string was not in a correct format.
line 6379: Input string was not in a correct format.
line 6433: Unknown key 'weapon damage type'
line 6434: Input string was not in a correct format.
line 6490: Unknown key 'weapon damage type'
line 6491: Input string was not in a correct format.
line 6548: Unknown key 'weapon damage type'
line 6549: Input string was not in a correct format.
line 6601: Unknown key 'weapon damage type'
line 6602: Input string was not in a correct format.
line 6653: Unknown key 'weapon damage type'
line 6696: Unknown key 'weapon damage type'

This for Components



Error(s) reading c:\program files\strategy first\malfador machinations\space empires compilation\se5\gametypes\golden eclipse\Data\Facilities.txt:
line 442: Unknown Requirement Parameter Type
line 443: Unknown Requirement Parameter Type
line 446: Unknown Requirement Parameter Type
line 484: Unknown Requirement Parameter Type
line 485: Unknown Requirement Parameter Type
line 488: Unknown Requirement Parameter Type
line 514: Unknown Requirement Parameter Type
line 515: Unknown Requirement Parameter Type
line 518: Unknown Requirement Parameter Type
line 544: Unknown Requirement Parameter Type
line 545: Unknown Requirement Parameter Type
line 548: Unknown Requirement Parameter Type

This for Facilities.

I press D'oh and the respective editor comes up but is totally blank. No entries whatsoever.

I guess my question is if a txt file is slightly out of whack, it won't even load anything? Other editors worked fine.
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  #39  
Old November 15th, 2006, 10:04 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Santiago said:
Hi Some observations for you.

1. Why are the pictures in the tech area edit window magnified when Components, Facilities, and Component Enhancement pictures seem to be scaled properly?

Because I wanted a consistenly sized image control that I could cut-n-paste to editor forms. The original pictures for components, facilities and component enhancements are larger and don't need to be scaled. The pictures for tech areas are all in one .bmp file and are 36x36 each - so I just scale them to the size that other files use in order to display them.

Quote:

2. I downloaded the Golden Eclipse Mod and started a game which works fine but not too far into it. But I took the time to use your editor to look at the mod.

A. Tech area - MainForm error box "An unhandeled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will shut down immediately.

Can't find Min Parent Level!"
..snip..

That means that there is a technology formula used that doesn't match the expected format and the tech tree can't figure out a dependency.

Obviously, it should give an exception though and I should catch and warn about the error gracefully.

As for the rest of the errors:

The text file is using old data fields. 'weapon damage type' is from pre-1.08 and has been changed to 'weapon damage type formula' as of SEV version 1.08.

Not sure about the Unknown Requirement Parameter Type errors, but I suspect it's the same problem.

In all honesty, I'm reluctant to make the tool read older files because as the game progresses, that will get into a lot of maintenance on my part. But it sounds like I may have to do this. Ug.

Would it be possible for you to post a link to this mod here so that I can download it and test it out with the editor and fix any problems?
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  #40  
Old November 15th, 2006, 10:26 PM
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Santiago Santiago is offline
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Default Re: Space Empires V Editor 1.2 Released

Thanks for the quick reply. The Golden Eclipse Beta thread is in the forum a few threads down. Be aware that the download is at 135MB and slow. If you just need the Components and Facilities txt files. Maybe e-mail is quicker.

"Golden Eclipse BETA v1.0 for Space Empires 5 is now available.

This version includes many changes. Here are just a few:

New Components
New Tech Tree
Beta Planet Pack
New Music and Sound

This version does NOT include a functional AI. In fact, any assistance in that regard would be greatly appreciated. The file is sizeable due to the large amount of new content. Dialup users beware!

Size and Format: 196MB - RAR
Download from my site: www.isacommand.homeip.net
SE.net mirror coming soon!
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