.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 8th, 2006, 02:44 PM

parabolize parabolize is offline
Second Lieutenant
 
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
parabolize is on a distinguished road
Default port Geo\'s (Map) Balance Mod to SE5

I am trying to port Geo's (Map) Balance Mod to SE5. I attached the mod. It looks OK for the most part besides planets sometimes being outside the system and getting errors when clicking on other systems(I'm guessing its the same problem). Is this because of the moons?

Edit I was using Ring 12 which isn't always inside. I attached a new version using Rings 4,5,6,7,8.
Attached Files
File Type: zip 477265-kothmap.zip (85.2 KB, 175 views)
__________________
King of the Hill League
Reply With Quote
  #2  
Old December 8th, 2006, 02:47 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: port Geo\'s (Map) Balance Mod to SE5

I think that's fixed in the next patch.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old December 8th, 2006, 02:52 PM

parabolize parabolize is offline
Second Lieutenant
 
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
parabolize is on a distinguished road
Default Re: port Geo\'s (Map) Balance Mod to SE5

Cool!
BTW I'm not trying to take over the mod just help it along.
Anyhow Fyron is now telling me this was a huge waste of time. It would seem the chance type at the top of the file balances things (it would seem to be broke though). We still need to remove the crap systems though.
__________________
King of the Hill League
Reply With Quote
  #4  
Old December 8th, 2006, 03:02 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: port Geo\'s (Map) Balance Mod to SE5

I still think that all moons should be in the same hex as the planet they orbit. Less clutter on the map... and will be included in any combat with its planet...
Reply With Quote
  #5  
Old December 8th, 2006, 03:13 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: port Geo\'s (Map) Balance Mod to SE5

It's easy to mod your game files to do that, and it shouldn't affect MP savegame compatibility (at least, it did not in SE4 and there is no reason to do so in SE5). Maybe this KOTH balance mod could have quadrant options with the moons in the same hexes as their base planets?

Note that the enforced type/atm balancing done by the map generation is overall map balance, not per-system. Though, it seems to be broken currently...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old December 8th, 2006, 03:14 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: port Geo\'s (Map) Balance Mod to SE5

Quote:
Kana said:
...all moons should be in the same hex as the planet they orbit...
I like that idea, think I will use it too!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #7  
Old December 8th, 2006, 03:58 PM

parabolize parabolize is offline
Second Lieutenant
 
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
parabolize is on a distinguished road
Default Re: port Geo\'s (Map) Balance Mod to SE5

Quote:
Imperator Fyron said:
Maybe this KOTH balance mod could have quadrant options with the moons in the same hexes as their base planets?
Thats the way it is now.
__________________
King of the Hill League
Reply With Quote
  #8  
Old February 25th, 2007, 12:27 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: port Geo\'s (Map) Balance Mod to SE5

Is there any update to this? Does this do anything besides allow planets to have "moons"?
Reply With Quote
  #9  
Old February 25th, 2007, 02:20 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: port Geo\'s (Map) Balance Mod to SE5

Planets already have moons in stock. They are in orbitals around the planets, rather than the same sector. If you prefer them in the same sector, just change the "Offset X Ring Y" positions in the three Standard # system types (systemtypes.txt) to "Same As X".

Make sure to do this in a mod folder, rather than the stock data files. The easiest way is to just create a Data folder in the Standard SE5 "mod" in GameTypes.txt, copy systemtypes.txt in there, and make your changes.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.