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December 20th, 2006, 04:39 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire TC
Another update with my expansion of the system hex. I found out that if you want to keep the map looking “right” (as opposed to box-ish) you need to make the width 130% the height. Naturally that means more real-estate to play with when making out systems. My final testing came out with a 62x48 map and 984 radius from center. So I came to about the same map size as Fyron but for aesthetic reasons. As noted before the slow FPS seems to have of been related to another issue which was fixed by one the patches between his testing and mine (v1.20). That is 18% of the SF system map, I should be able to include most all planets but a few of the larger systems will be put on a diet. Fair compromise in my book for now, I will decide what I want to do when I get to that point as I do have a few ideas bouncing around. One thing at a time!
I think I am getting everyone confused, my bad. I have datalink, what I meant to say is that don’t have all the version in canon because there is no similar SE5 ability. The big thing is the blind spot and firing arcs, neither one SE5 has and that was really what later generations of Datalink were for overcoming. Also gunboats are way to easy and I can make them like did the SBMHAWK Pods or even the Pinnace which was a for-runner of the gunboat line. The difference is the Pinnace couldn’t deliver the punch of a small ship and that is way to powerful for such a small and cheap ship to be able to accomplish. A squadron sure, but the early gunboat could take out destroyers one on one with the right weapons load. And as I said I haven’t looked to see how they have been adjusted since those early days.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 20th, 2006, 06:07 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: StarFire TC
Well you have already fudged many things to get them to fit the SEV mold. You could include your vision of gunboats, that arent quite as powerful...
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December 20th, 2006, 06:28 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire TC
Think of those egg rolls you always seem to get suckered into eating. You know the ones. Normal egg rolls are good and these aren’t really *bad* there just not you know… normal. You know you will have to eat them sooner or later or risk offending the person who bought/brought them but you still manage to put it off for just one more minute. Well to me GB are like those egg rolls. I am sure I will have to build them in and I already know from just reviewing them they will need to be fudged a little, but if I could just wait one more minute…
Now off to play deity; and Ed said “Let there be light” and he started typing in the stars…
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 21st, 2006, 11:46 PM
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Sergeant
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Join Date: Jun 2004
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Re: StarFire TC
One question, are you planning on making different shipsets for the races or just using stock?
Either way, cant wait for this to be released.
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December 22nd, 2006, 01:10 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire TC
Ship sets? Holy Crap Batman I can’t do those. Well not right now, I would have to learn it from scratch. Unless someone with those skills did it for this TC I wouldn’t hold my breath. Depending on the AI, scripting the events, solar system, and bugs after release I may start working on learning how to make ship sets by late 07 to early 08. Speaking of which once I get solar systems moded this thing will be ready for a limited Beta run test.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 22nd, 2006, 03:34 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: StarFire TC
Yaa!!!! Beta !!!!!
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December 24th, 2006, 01:40 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire TC
Thanks to some help I have worked through the last few bugs in the generation of the planets. Now I need to adjust the sensors, build the system layouts and the beta will be ready; if you are interested can PM me. Depending on how many want to test this out I may be turning people away.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 26th, 2006, 02:55 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire TC
I am canceling the galaxy creation step and going straight to testing. It seems the creation process as it works now is useless. PM me if you would like to test.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 30th, 2006, 05:38 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: StarFire TC
I need conformation that generational components are phasing out. Since the latest patch I have noticed that I don’t need to reload SE5 to get the components to phase out when they are supposed to.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 30th, 2006, 05:49 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: StarFire TC
Can't confirm. My Frigate with a requirement of level < 2 and my DUC with a requirement of Projectile Weapons < 2 both required a reload to show up.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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