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January 6th, 2007, 03:51 AM
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Colonel
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Join Date: Jan 2001
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Ignoring treaties combat bug
Situation: Empire A has non aggression treaties in all systems with empire B, C and D. Empire B and C have too a non aggression treaty in all systems with each other, but are at war with empire D.
Ships of empire A, B and C are together in a warp point sector and everything is fine until a ship of empire D warps in.
What happens?
What should happen: ships of empire B and C attack together ship of empire D, while ship of empire A does nothing and is not attacked either.
What really happens: Every empire shoots at every other empire ignoring completely all treaties!
Quite a severe bug IMO.
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January 6th, 2007, 05:38 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Ignoring treaties combat bug
I got that. I had a nonagression treaty with the Norak. I sat on a wp with the Norak. A Jraenar ship came though. The Norak and Jraenar start next to each other with me off on the frings. The 2 aliens coast past each other with a cursory shot each. Then the Norak head outwards until they meet and start firing at me.
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January 6th, 2007, 06:04 PM
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Sergeant
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Join Date: Apr 2004
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Re: Ignoring treaties combat bug
workaround: avoid combat.
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January 6th, 2007, 10:37 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Ignoring treaties combat bug
well I was on the way in to attack the Jraenar when I started to wonder why the Norak were heading towards me. When they started firing I turned around.
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January 7th, 2007, 03:21 AM
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Colonel
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Join Date: Jan 2001
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Re: Ignoring treaties combat bug
Quote:
Yimboli said:
workaround: avoid combat.
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How could you do that in strategic combat or in simultaneous games?? Even in tactical combat you might not be able to escape combat, if the initial position is close to the other ships.
In a multiplayer human game I would like to see the reaction of two allied human empires, who have each large fleets together in the sector and then an enemy warps in and the massacre begins.
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January 7th, 2007, 03:38 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Ignoring treaties combat bug
I think Yimboli's comment was intended as a sarcastic remark.
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January 7th, 2007, 04:39 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Ignoring treaties combat bug
Quote:
Captain Kwok said:
I think Yimboli's comment was intended as a sarcastic remark.
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That's how I read it!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 7th, 2007, 04:55 AM
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Sergeant
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Join Date: Jun 2004
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Re: Ignoring treaties combat bug
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January 7th, 2007, 05:20 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Ignoring treaties combat bug
That will only work if your ship has at least one movement point! Come on Aaron fix dem bugs!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 7th, 2007, 09:18 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Ignoring treaties combat bug
Well unfortunately I'm autistic, I don't get jokes unless you make it clear.
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