| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				January 24th, 2007, 12:15 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Vacaville, CA, USA 
					
					
						Posts: 13,736
					 
					 
	Thanks: 341 
	
		
			
				Thanked 479 Times in 326 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				llamabeast said: 
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that? 
			
		 | 
	 
	 
 Its diffrent for the different programs but the map commands they are using are 
#commander 
#bodyguards 
#units
 
So putting 
#commander "Legionnaire" 
#bodyguards 5 "Gladiator" 
#units 20 "archer" 
#units 30 "militia" 
#units 10 "knights" 
would create a nice little group to bolster the defences of a province. It can also be done using the numeric ID instead of the name of the unit.
 
	Quote: 
	
	
		
			
				Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?  
			
		 | 
	 
	 
 Yes and Yes. Magic sites can also add to what can be recruited.
 
There is a variety of lists here that can be handy for this.
 http://www.dom3minions.com/docs/ 
		
	
		
		
		
		
		
		
			
				__________________ 
				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 24th, 2007, 12:32 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Helsinki, Finland 
					
					
						Posts: 5,425
					 
					 
	Thanks: 174 
	
		
			
				Thanked 695 Times in 267 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				llamabeast said: 
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that? 
 
Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?  
			
		 | 
	 
	 
 In addition to that, the defenders of a province depend on whether the #land or #setland command is used to place the troops there.
 
#land kills everything in the province and only those units that have been specified will appear there.
 
#setland does not kill the indies and others and any troops specified will be in addition to the native defenders.
 
The list of poptypes is available behind Gandalf's link,  here. Unfortunately the list does not name each unit, but I will make those additions later.
 
Edi  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 24th, 2007, 05:56 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Toulouse, FRANCE 
					
					
						Posts: 436
					 
					 
	Thanks: 150 
	
		
			
				Thanked 21 Times in 13 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Sandman said: 
I'll give it a go... 
 
Landname : Duncorum (anagram of the mineral Corundum) 
Required terrains : mountain 
Units: Heavy infantry, heavy cavalry, heavy crossbows 
Commanders : Heavy cavalry commanders with black steel plate 
Sites: Mine of Superior Iron  
			
		 | 
	 
	 
 Ok, I added your province. ( see  http://dominions.realites.org/?actio...cial_provinces )
 
This is what it will look like in the map file : 
 
------------------------------------------------------- 
-- Required terrain type(s) :  
-- mountain (16) 
------------------------------------------------------- 
#setland XXX-- province by Sandman 
#landname "Duncorum" 
#poptype 47 
#commander 21 
#bodyguards 5 21 
#units 10 21 
#units 20 40 
#units 25 49 
#additem "Black Steel Plate" 
#feature "Mine of Superior Iron"
 
Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 24th, 2007, 05:56 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Toulouse, FRANCE 
					
					
						Posts: 436
					 
					 
	Thanks: 150 
	
		
			
				Thanked 21 Times in 13 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Edi said: 
Couple of errors in those ready-made provinces: 
 
#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf" 
 
#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master). 
 
Edi  
			
		 | 
	 
	 
 Ok, both have now been fixed, thanks Edi.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 24th, 2007, 06:28 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Helsinki, Finland 
					
					
						Posts: 5,425
					 
					 
	Thanks: 174 
	
		
			
				Thanked 695 Times in 267 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Jack_Trowell said: 
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces ) 
 
This is what it will look like in the map file :  
 
 
------------------------------------------------------- 
-- Required terrain type(s) :  
-- mountain (16) 
------------------------------------------------------- 
#setland XXX-- province by Sandman 
#landname "Duncorum" 
#poptype 47 
#commander 21 
#bodyguards 5 21 
#units 10 21 
#units 20 40 
#units 25 49 
#additem "Black Steel Plate" 
#feature "Mine of Superior Iron" 
 
 
Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.  
			
		 | 
	 
	 
 Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites.
 
Only after that will it start parsing the map file and will add everything specified there (and also kill any indies in provinces governed by #land and remove sites from provinces with #killfeatures). This means that the defenders for that province could be e.g. Onyx Amazons and Nightmares augmented by the scripted heavy cavalry units, but when you finally do manage to defeat the indies, you will only get to recruit optype 47 instead of the amazons you expected to be there (because they appeared as provincial defenders).
 
I wish the map file parsing happened before random assignment since it would give far greater control over map files, but unfortunately it doesn't.
 
Edi  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 24th, 2007, 06:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Toulouse, FRANCE 
					
					
						Posts: 436
					 
					 
	Thanks: 150 
	
		
			
				Thanked 21 Times in 13 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: design just ONE province
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites. 
			
		 | 
	 
	 
 Aaargh ! Totally counterintuitive !
 
Ok then id killed all population on this province and a few others with a thematic poptype, so at least there won't be any strange mix of units from there.
 
Once again thanks for your help Edi.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 25th, 2007, 10:28 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					
					
					
						Posts: 3,445
					 
					 
	Thanks: 85 
	
		
			
				Thanked 79 Times in 51 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Anvil of Daylight
			 
             
			
		
		
		
		I guess I'll give it a try... 
 
Name: Mount Caldera 
Required terrain: Mountain + Firesite 
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1  
Commander type: Golem with Hellsword, Jade Armor, Horned Helmet, Eye of Aiming, Bow of War, Marble Boots, Amulet of Protection Against Missles X4 
Commander type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X8. 
Bodyguard type: Iron Dragon x4 
Unit type: 16 fire elementals 
Unit type: 16 earth elementals   
Unit type: 16 air elementals 
Unit type: 16 water elementals 
Unit type: 16 devils 
Unit type: 80 magma children 
Unit type: 160 imps 
 
Ancient Forge 
Fountain of Fire 
Magma Cave 
		
	
		
		
		
		
		
		
			
				__________________ 
				You've sailed off the edge of the map--here there be badgers! 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 25th, 2007, 10:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					
					
					
						Posts: 3,445
					 
					 
	Thanks: 85 
	
		
			
				Thanked 79 Times in 51 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Ashanti
			 
             
			
		
		
		
		Here's another one: 
 
Name Ashanti  
Required terrain: grassland/plains 
Commander type: Great Fetish armed with Gate-Cleaver, Amulet of Luck, Amulet of Vengeancex1 
Commander type: Lion-Tribe Witchdoctor armed with Skull Talisman, Amulet of Anti-magicx12 
Bodyguard type: Kithaironic Lionx4 
Unit type: 64 Lion-Tribe Archers 
Unit type: 96 Lion-Tribe Warriors  
 
Pyramid of Life 
Gold Apple Tree 
Mine of Superior Iron 
		
	
		
		
		
		
		
		
			
				__________________ 
				You've sailed off the edge of the map--here there be badgers! 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 25th, 2007, 11:13 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					
					
					
						Posts: 3,445
					 
					 
	Thanks: 85 
	
		
			
				Thanked 79 Times in 51 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Ashanti
			 
             
			
		
		
		
		And a third... 
 
Name: Aapep 
Required terrain: desert 
Commander type: Dragon Lich armed with Amulet of Luck, Amulet of Antimagic, Wraithcrown x1 
Bodyguard type: Mummyx4 
Unit type: 66 bone devils 
 
Desert of Bones 
Crypt in the Sand 
Orychalcum Mine 
		
	
		
		
		
		
		
		
			
				__________________ 
				You've sailed off the edge of the map--here there be badgers! 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 26th, 2007, 12:07 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2005 
					Location: Kansas, USA 
					
					
						Posts: 1,538
					 
					 
	Thanks: 289 
	
		
			
				Thanked 194 Times in 94 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Ashanti
			 
             
			
		
		
		
		Are these sites in a mod or something?  I did a quick search of my list (pulled from the exe text) and can't find them. 
Great themes. I started to add them until I ran across the sites. 
 
(OT: I really wish site modding was part of the map instead of (or in addition to) mods.) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
		
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |