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				January 30th, 2007, 03:32 PM
			
			
			
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				 Converting gold into citizens 
 The 50>500 idea would be terrible for game balance and in-game "story" consistency.  I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
 Think about it: then you could spend money on recruit/disband cycles to increase population.  This makes no sense whatsoever in story/world/realism terms.
 
 I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus.  IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!).  And certainly no population gain, unless there's going to be population loss with recruiting.
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				January 30th, 2007, 03:57 PM
			
			
			
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				 Re: Converting gold into citizens 
 yeah dude, just cause it would be cool and usefull doesn't mean its balanced. It would be nice if every nation had their own 9-conjuration titanic SC chassis - like the seraphs or mandahas... but that wouldn't be the right thing to do - it would not be something that any programmer will agree with, nor is your idea. |  
	
		
	
	
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				January 30th, 2007, 04:43 PM
			
			
			
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				 Re: Converting gold into citizens 
 I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
 Iwould be very happy with a simple disband feature, alas it seems we will have to wait until "Dominions 4, Rise of the Thingies"
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				January 30th, 2007, 04:46 PM
			
			
			
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				 Re: Disbanding army 
 
	Quote: 
	
		| NTJedi said: 
 How come the population doesn't use food supplies within the province?
 
 
 |  My understanding of this is that supplies is what is left over after the population eats. |  
	
		
	
	
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				January 30th, 2007, 10:05 PM
			
			
			
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				 Re: Converting gold into citizens 
 
	Quote: 
	
		| Ewierl said: The 50>500 idea would be terrible for game balance and in-game "story" consistency.  I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
 
 
 |     Game Balance??  You must be joking... no human player would buy 50 troops which even the cheapest would cost 350 gold to raise a province by 500 population.  That's a terrible investment even a beginner would be wiser... and for the record currently recruiting units don't effect population.
 
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		| Ewierl said: Think about it: then you could spend money on recruit/disband cycles to increase population.  This makes no sense whatsoever in story/world/realism terms.
 
 |    Do you have ANY  frickin clue how 99.9% of all games including Dominions have many many many lists of traits which make no sense whatsoever in every aspect of story/world/realism!  And any player not brain dead would know it's a terrible investment to buy units to slightly increase a provinces population.
 
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		| Ewierl said: I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus.  IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!).  And certainly no population gain, unless there's going to be population loss with recruiting.
 
 |    In case you haven't noticed there are LOTS and LOTS and LOTS of ways a population can decrease yet very very few ways a population can increase.  My suggestion would provide a new MINOR way to increase population.
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				January 30th, 2007, 10:08 PM
			
			
			
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				 Re: Converting gold into citizens 
 
	Quote: 
	
		| Cor said: I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
 
 |  I agree... MY suggestion was a  1 per 10 ratio.
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				January 30th, 2007, 10:48 PM
			
			
			
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				 Re: Converting gold into citizens 
 I think NT Jedi is right about the balance.  The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn.  At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns. |  
	
		
	
	
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				January 31st, 2007, 12:39 AM
			
			
			
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				 Re: Converting gold into citizens 
 Calm down a little. It is indeed alot of micromanagement if such army-population conversion feature is to be added. Since this is not the civilization game, one unit is meant to represent one creature in Dom. 
 If you could work out a sensible equation for such conversion, why not make a mod? I'd download it. As for Illwinter, I will be content if they introduce a basic 'disband army' function.
 
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				January 31st, 2007, 01:34 AM
			
			
			
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				 Re: Converting gold into citizens 
 
	Quote: 
	
		| Wick said: I think NT Jedi is right about the balance.  The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn.  At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
 
 |  What about Dreamlands freespawn?
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				January 31st, 2007, 05:45 PM
			
			
			
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				 Re: Converting gold into citizens 
 
	Quote: 
	
		| Taqwus said: What about Dreamlands freespawn?
 
 |    Any units which appear from summoning or freespawn can be added to a 1 per 2 ratio instead of the 1 per 10 ratio.   
Also to answer the next future question any undead should not work for any nation thus a 1 per 0(zero) ratio.
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