|
|
|
|
|
February 23rd, 2007, 04:14 PM
|
Corporal
|
|
Join Date: Feb 2007
Location: Spring, TX
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
SE 4: Disabling Splash Screens?
Hi folks,
Is there a way to disable the Strat First and Malfador splash screens before the game loads up?
Thanks in advance!
Regards,
Rob aka dethgod74
__________________
Regards all,
Rob aka dethgod74
|
February 23rd, 2007, 04:32 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE 4: Disabling Splash Screens?
I was under the impression that hitting any key worked.
|
February 23rd, 2007, 05:14 PM
|
Corporal
|
|
Join Date: Feb 2007
Location: Spring, TX
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 4: Disabling Splash Screens?
Hi Captain,
I was hoping for something I could do to the command line in the desktop icon, so starting it would go directly to the game.
Regards,
Rob aka dethgod74
__________________
Regards all,
Rob aka dethgod74
|
February 23rd, 2007, 05:34 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE 4: Disabling Splash Screens?
The Mod Launcher by Matryx will load a game directly.
Download:
SE:IV Launcher
|
February 23rd, 2007, 05:42 PM
|
Corporal
|
|
Join Date: Feb 2007
Location: Spring, TX
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 4: Disabling Splash Screens?
Thanks Captain! Most appreciated!
Regards,
Rob aka dethgod74
__________________
Regards all,
Rob aka dethgod74
|
February 23rd, 2007, 06:05 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE 4: Disabling Splash Screens?
Personally, I'd recommend my mod launcher over Matryx'. It features a number of improvements, such as:
- Acts as a normal window. This means you can resize and move it around.
- Double clicking on a mod name is equivalent to hitting Launch SE4 button.
- Double clicking on a savegame name is equivalent to hitting Load Game button. You can also hit enter to run the savegame when the cursor is in the player number or password boxes.
- You can specify an alternate mod path. This is useful if you prefer to keep all of your mods in a Mods folder.
- You can process turns as host directly from the interface, without changing the player number and password every time you want to play the turn, then process it manually.
- You do not have to run the launcher from the SE4 folder. If you do not, it will check the default installation locations. If this fails, it will provide a prompt to specify a location.
- Savegames are listed in a tree view, categorized by mod folder name.
- When you select a savegame, the date last played will be displayed in the status bar.
Fyron's Mod Launcher download link.
|
February 23rd, 2007, 07:21 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: SE 4: Disabling Splash Screens?
Fyron's Mod Launcher
The program requires the .NET Framework 2.0.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
February 23rd, 2007, 07:27 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE 4: Disabling Splash Screens?
Using SE4 v1.91 works great to avoid the splash screens.
You only need deluxe to process turns, and only if the mod includes anti-missile missiles.
__________________
Things you want:
|
February 23rd, 2007, 08:26 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE 4: Disabling Splash Screens?
Quote:
Arralen said:
The program requires the .NET Framework 2.0.
|
Right, it use modern technology, rather than shoddy c++ com32 api programming from a decade ago.
|
February 23rd, 2007, 11:32 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: SE 4: Disabling Splash Screens?
I have never understood why people are so annoyed at those splash screens. Strategy First added a whopping two clicks to starting a game that takes dozens of clicks per turn, and at least a couple hundred per play session (in solo). How can people who think that two clicks is an intolerable slowdown even play 4X games?
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|