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March 11th, 2007, 01:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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FQM Quadrant Shapes
What shape of quadrant would you like to see added to FQM?
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March 11th, 2007, 01:58 AM
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Corporal
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Join Date: Feb 2007
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Re: FQM Quadrant Shapes
A spiral with a dense center that has several radiating arms.
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March 11th, 2007, 05:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: FQM Quadrant Shapes
Here is my first attempt at a logarithmic spiral shape:
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March 11th, 2007, 08:04 AM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: FQM Quadrant Shapes
That's nice !
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March 11th, 2007, 10:52 AM
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First Lieutenant
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Re: FQM Quadrant Shapes
How about something more ala this:
The picture is from MoO3, but you get the idea. I.e., seperate arms. Not sure how hard that'll be to construct.
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March 11th, 2007, 10:56 AM
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Lieutenant General
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Re: FQM Quadrant Shapes
Wow, I like the logarithmic spiral quadrant.
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March 11th, 2007, 12:25 PM
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Private
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Re: FQM Quadrant Shapes
I like the log spiral a lot, and I like the idea of a spiral arm quadrant too.
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March 11th, 2007, 01:02 PM
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Corporal
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Re: FQM Quadrant Shapes
Your Logarithmic spiral looks great.
Is there any way to make the arms have more width as far as instead of only one star system width strings, maybe 3 or even 4 width star system arms? Similiar to MOO3 picture. Perhaps using 255 systems?
In addition to the spiral galaxy format what about a globular cluster that has a very dense core and the further one gets away from the center the more space between the stars.
Also anyway to set up a few warp lines that a very limited but stretch over great distances connecting one corner of the map to another for example.
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March 11th, 2007, 02:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: FQM Quadrant Shapes
SE5's map doesn't have enough precision to do very much with thick spiral arms, unfortunately. The map is only 67x49 squares. Plus, when I do place multiple stars into the spiral, it gets really ugly WP lines. Here is an example I had worked on last night:
Raapys:
It only takes as long as determining the a,b,c parameters for the polar logarithmic function. The real kicker is coming up with decent parameters that make layouts SE5 can work with.
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March 11th, 2007, 02:37 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: FQM Quadrant Shapes
What we really need is for SE to support interlinking of maps to make larger play areas.
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