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April 28th, 2007, 01:47 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Battling Ancient Rabid Kahunas (BARK) - JURRI WINS
Settings:
PBEM
Early Era
Map: Urraparrand
Conceptual Balance Mod
Worthy Heroes Mod
Indies 6
Site Frequency 50
Money 150
Resources/Supplies 100
Random events common
Score Graphs on
Hall of Fame 15
Easy Research
Renaming allowed
No special house rules on blesses. No excluded nations.
Victory Condition: 1 VP in each capital province; Need 5 out of 14 to win (non-cumulative).
Turn schedule:
Turns 1 - 15 would host daily
Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time.
Players:
Bluebird = Arco
Boron = Lanka
Cainehill = Abysia
Dakar = Helheim
djo = C'Tis
Ewierl = Atlantis
Jurri = R'lyeh
Meglobob = Pan
Migaaresno = Agartha
Pashadawg = Niefelheim
Quantum Mechani = Caelum
Rev. Zombie = Yomi
Wraithlord = Maverni
Ygorl = Sauromatia
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April 28th, 2007, 03:44 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Is this open to other players? If so can I join? Is it random nations?
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April 28th, 2007, 04:02 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Hi Meglobob:
Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you.
I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.
Pasha
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April 28th, 2007, 04:32 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Quote:
PashaDawg said:
Hi Meglobob:
Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you. 
I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.
Pasha
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The story of my life!
1st:- Pangaea
2nd:- Helheim
3rd:- Vanheim
4th:- R'lyeh
Thanks for letting me in.
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April 28th, 2007, 07:26 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Nations
The nations have been "assigned". Most players got their first choice.
Sorry to Dakar for not waiting longer. I am an eager beaver, but there are plenty of nations left from which to choose. Let me know which you would like.
Pasha
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April 28th, 2007, 11:18 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Nations
Ok. Dakar chose Helheim.
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April 29th, 2007, 10:22 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Victory Condition
I am thinking of changing the victory condition to
either 5 out of 14
or 6 out of 14.
What do other players think?
Pasha
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April 29th, 2007, 10:25 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Victory Condition
Quote:
PashaDawg said:
I am thinking of changing the victory condition to
either 5 out of 14
or 6 out of 14.
What do other players think?
Pasha
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Under half seems low.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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April 29th, 2007, 10:30 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.
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April 29th, 2007, 10:31 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Victory Condition
5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight  .
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