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May 6th, 2007, 10:47 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Network MA, Whyte (Full)
The original one, with the magic sites as indicated on the map (the volcano, shroom, and towers).
http://bemura.dyndns.org/Whyte.zip contains the original map again. The map in the Aran thread is the same, it never got changed.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 6th, 2007, 11:37 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Network MA, Whyte (Full)
Ok, I'm still not entirely happy with the magic site situation, but I'll run with it.
Pretender uploaded, and I was apparently the last because the game started.
Good luck to all.
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May 6th, 2007, 11:48 AM
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Corporal
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Join Date: Feb 2004
Location: San Francisco, CA
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Network MA, Whyte (Full)
The new .zip file contains two slightly different .map files. Could you make a new .zip file because I'm not sure which one to use now with all of the changes.
Thanks!
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May 6th, 2007, 11:51 AM
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Corporal
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Join Date: Mar 2007
Location: Indianapolis
Posts: 135
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Network MA, Whyte (Full)
Thraveboy, download the link on vfb's latest post. Thats the map you need. Also just sent my turn in, I look forward to playing with you all.
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May 6th, 2007, 01:18 PM
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Corporal
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Join Date: Feb 2007
Posts: 139
Thanks: 0
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Re: Network MA, Whyte (Full)
Good luck everyone !
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May 6th, 2007, 03:08 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
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Re: Network MA, Whyte (Full)
vfb....have you got a web page that shows game status?? i.e who has played and who has not??
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May 6th, 2007, 04:26 PM
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Corporal
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Join Date: Feb 2004
Location: San Francisco, CA
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Network MA, Whyte (Full)
Teq, the .zip file in the link contains two map files that were created at different times. So, I don't know if the new one is the original one recreated or the new one is the second "bad" version of the map file. They both have the same names except one is in a "maps" folder and the other isn't.
I extracted the most recently created .map file so I hope that's the correct one. ?
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May 6th, 2007, 04:43 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
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Re: Network MA, Whyte (Full)
It is the one that is not in the map subfolder. For verification you can open the .map file and look at the terain mask number for prov 53. It should be 4202496.
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May 6th, 2007, 04:51 PM
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Corporal
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Join Date: Feb 2004
Location: San Francisco, CA
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Network MA, Whyte (Full)
Great! Yep, got the right one. Thanks!
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May 6th, 2007, 08:02 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Network MA, Whyte (Full)
Turn Status can be viewed at:
http://bemura.dyndns.org/Whyte/scores.html
This will not be correct for players that connect to download the turn and play it offline -- it will show the turn as complete for them.
I'll try to fix this by installing the Ich scripts when I get a chance.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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