.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old May 23rd, 2007, 08:00 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Quick question for the exp. modders out there.

How many recruitables (as in, troops purchaseable with gold and resources) are you allowed to have when you're creating a nation?

Is there an absolute maximum? And is there a point where you've got so many that it interferes with the aesthetic of the game/gives graphics problems?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #2  
Old May 24th, 2007, 04:06 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Quick question for the exp. modders out there.

I don't think I've ever tried more than 30 of each, but 20-some certainly worked.

Personally I find it anti-aesthetic (as well as somewhat confusing) to have more than two rows of recruitables on either side of the divide.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #3  
Old May 24th, 2007, 06:26 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Quick question for the exp. modders out there.

I was thinking the same thing.

I'm working on a nation with a lot of recruitable units-I'd split them into three ages, but the theme doesn't quite support that, since the idea of the mod is the wreakage and mutation of 3 separate cultures, with a fourth rising to rule the wreakage.

To get what I want, it takes 4 separate "groups" so I'm trying to find a happy medium between them all.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.