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May 28th, 2007, 06:21 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
One of the complaints many had about Machaka MA was they were tough late, but vulnerable early. The assassin is pretty good insurance against an early attack in your own dominion.
Mictlan's Epic hero is overpowered by design, because they are a terrible race. Did you notice even with an overpowered epic hero no one played them?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 11:25 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: map problem
Horst,
We all got a message on the 1st turn that Man has cheated. Do you have any explanation as to why this occurred?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 01:12 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: map problem
It is worth noting that the message said that his God has been reduced in power. Is it possible Man created his pretender with a mod on accident? Maybe the Conceptional Balance mod?
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 28th, 2007, 01:58 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Man set to AI.
Yes, exactly, i forgot to turn off the Comceptual Balance Mod.
Sorry for messing this up, i was thinking tat conceptual balance mod is in the game (it was discussed in the first posts) and i forgot to read exactly before game start. I set my god to AI control.
As i took good scales and few magic i hope the AI will play him not too bad.
My god was a designed as an Lord of War with E5, after the cheating message he was transformed into Master of Magic (red wizard on white horse) with no magic skill at all but old age problems instead.
Please consider me sloppy/stupid instead of a cheater.
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May 28th, 2007, 02:07 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Man set to AI.
If it is possible, why don't we restart the game and let Horst upload a new pretender? We are only on turn 1. It would be a shame for him to miss out on this game because of a simple mistake.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 28th, 2007, 02:50 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Man set to AI.
Man sent me a PM informing me that he went AI.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 03:06 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Man set to AI.
We can restart the game very easily. It might be an idea to do that, it seems a shame to lose Horst. Unfortunate side effect: players will have to resubmit their pretenders. I've just upgraded my backup system so that in future you wouldn't have to do that. Boy this is a learning experience.
Xietor - let me know if you want to restart or carry on.
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May 28th, 2007, 03:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Darrel: There's quite a few advantages to having the LlamaServer PBEM in fact. At least, these are why I decided to have a go at designing it. Obviously there are advantages to network games as well, though.
- It has essentially unlimited capacity. This hasn't come into play yet, but it will be able to have tens of games running on it.
- It's possible to arrange it so that the games can be controlled via the website. No more running home to postpone hosting on the server.
- Other people can be set as admins for games on the website. Xietor can now postpone turns etc without me getting involved (see the admin options on the website). This will be great when there are more games running.
- It's more robust and reliable (*cough cough*). Okay, it should be. It can't crash and so on. Version upgrades should be much cleaner.
Unfortunately this weekend hasn't done a very good job of demonstrating the last point. The fact that everything went pear-shaped on the same weekend as a new game started, and I was away on holiday was quite unfortunate. Sorry again guys for the mayhem.
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May 28th, 2007, 03:18 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Now, about the unreliability issue: It definitely seems to be because of the domain-name-registering people. I'm hoping it's fixed now, and won't happen again - it's never happened before. But please please do let me know if one of your turns ever fails to get through again. If that happens then I think I will have to change company, because it's quite crucial that its reliable.
Hopefully the website will come back up tomorrow. Today was a public holiday in the UK so I guess they haven't gotten around to fixing it yet.
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May 28th, 2007, 03:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Horst, would you not consider playing with your dud archmage? There's no reason to set yourself AI/restart the game if you can bear losing your Lord of War.
I'm going for the most-consecutive-posts prize. 
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