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				May 29th, 2007, 01:16 PM
			
			
			
		  
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				Sleep Vines-clarification needed
	
			 
             
			
		
		
		
		1. Sleep Vines give 3 attacks. The game mechanics lowers your defense when you receive multiple attacks. For purposes of lowering defense, do sleep vines count as 1 or 3 attacks? 
 
2. Sleep Vines do 33 stun damage, magic resist negates. 
Does a defender have to roll a resist against one attack or 3? 
 
3. Page 79 of manual-"Stun damage adds to a unit's fatigue rather than subtracting from its hit points." 
 
 Does this mean that units that only have a sleep vines attack cannot injure an enemy, only hurt his fatigue? 
		
	
		
		
		
		
		
		
			
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				May 29th, 2007, 01:26 PM
			
			
			
		  
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		1. Multiple attacks count as multiple attacks.  Good thing that mandragora and carrion creatures have low starting attack values, because a second attack is effectively +2, and a third +4. 
 
2. Again, each attack is an attack.  A single weapon with multiple attacks can only hit a single target, IIRC, but otherwise works just like multiple attacks. 
 
3. Units with Fatigue >200 start taking HP damage instead.  One something gets swarmed by sleep-vine critters, it goes down fast... especially since it goes unconscious after 100 fatigue, after which point all 3 of those attacks will be hitting. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2007, 02:33 PM
			
			
			
		  
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		Yeah, sleep vines are nothing to sneer at.  In one of my games I am fighting 
mandragoras when I should not be (long story) and they are a pain in the ***.   
I am actually happy about the presence of OTHER enemies, so that the mandragoras  
cannot completely encircle my units.  My wraith lord thug is not immune to their  
attacks, despite a magic resistance of 19 and a defense of 29.  He went unconscious 
once, but was saved by his charcoal shield, and soul vortex. 
		
	
		
		
		
		
		
		
			
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				May 29th, 2007, 07:14 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		Yes, they are surprisingly nasty. Three or four carrion beasts are fairly worthless, but mass them in a troop of thirty or forty, cast protection on them, and they can take out just about anything in their path. You will lose a bunch of them, but they are cheap if you are playing Pan. 
 
I was surprised that they are so useful against undead. Apparently the vines affect undead just like anything else, and undead chaff goes down like, well, like chaff. 
		
	
		
		
		
		
		
		
			
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				May 29th, 2007, 07:26 PM
			
			
			
		  
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		Lots of sleepvines are great, but never try sending a Carrion Dragon against a bunch of undead alone. The results are messy for the dragon. 
		
	
		
		
		
		
		
		
			
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				May 30th, 2007, 12:02 PM
			
			
			
		  
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		 Thanks for the feedback. From my gameplay experience, i knew that units tend to die fast to sleeping vines, but i did not see the tidbit about damage being taken after fatigue 200. 
That would have been useful to put in the manual after the sentence i quoted above. 
 
 Though the manual is obviously very well done, and cannot contain everything, or it would be another 300 pages long. 
		
	
		
		
		
		
		
		
			
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				May 30th, 2007, 12:14 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		It is in the manual, explained in detail in the "Fatigue" section. Page 75/76. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 30th, 2007, 04:33 PM
			
			
			
		  
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				Re: Sleep Vines-clarification needed
			 
             
			
		
		
		
		 oh, i was looking at the stun damage section. Thanks ich. 
		
	
		
		
		
		
		
		
			
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