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  #221  
Old August 9th, 2007, 09:00 PM
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Default Re: Hosting

Quote:
thejeff said:
Ok, I believe it's up and running.

Address is:
silverfool.com

same port: 8098

I can connect locally, but I don't have a remote machine to test it from, so I can't be sure I've poked the right holes in the firewall.
I'd appreciate it if some one could test it for me. Or hoo could just play his turn, then we'd all know.

I'll try to get the status page up, but that may have to wait until the weekend. I need to get Apache set up.
Until then, please post here when a turn runs.
It looks like it is working fine, I connected to the new server okay.

It does seem to have the issue that plagued Gandalf's Unlucky game though -- I connected and got a long "waiting for host" delay.

The workaround is to run windowed, open one client, and if it hangs on "waiting" then open another instance of dom3. The second process will be able to connect to the server without problems. You might want to ask Gandalf what the permanent solution is to the problem is, since I think he sorted it out in the end.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #222  
Old August 10th, 2007, 01:32 PM
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Default Re: Hosting

I also fixed the Unlucky game for awhile by opening a connection from my desktop and leaving it connected to the game. Apparently the "fixes" are to always be the second connection.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #223  
Old August 12th, 2007, 03:04 AM

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Default Re: Pythium

Quote:
hoo said:
Yeah. I'm looking forward to continuing the "Pythium strikes back" game.

Soon, we will have our complete revenge on those evil monkey folks.
Now is your chance.
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  #224  
Old August 13th, 2007, 08:37 PM

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Default Re: Pythium

New Turn is up.

Hopefully we can start moving again...
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  #225  
Old August 13th, 2007, 10:10 PM
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Default Re: Pythium

The revenge of Bandar on Eriu is complete. Our armies have all perished, the walls of our forts have been destroyed, and our dominion is crumbling.

Thanks to all the players for a fun game! Control of the Eriu nation has been turned over to the AI.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #226  
Old August 16th, 2007, 05:49 PM

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Default Re: Pythium

I've gotten the status page up and working. Had some problems with php and confusion over directory premissions.

It still doesn't have the styles working, and I can't see why.

Anyway it's here: Whyte Status
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  #227  
Old August 16th, 2007, 06:11 PM

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Default Re: Pythium

Any chance we could stick this game on timer? It would not have to be permanent, but it would be nice to recondition players to turn in their turns on a semi regular basis. A 48 hr timer for even a two week interval would do this game a lot of good.
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  #228  
Old August 17th, 2007, 12:45 PM
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Default Re: Pythium

Agreed.
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  #229  
Old August 17th, 2007, 01:36 PM

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Default Re: Pythium

I can do that if there's something approaching consensus, but I don't want to until I'm sure everyone at least knows about it.

I've pm'd K and Wikd Thots, hopefully that'll wake them up.
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  #230  
Old August 17th, 2007, 08:36 PM
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Default Re: Pythium

Plz set it on timer. I have thought about setting my nation to AI many times cuz I hate these one turn a week games.
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