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August 9th, 2007, 09:00 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Hosting
Quote:
thejeff said:
Ok, I believe it's up and running.
Address is:
silverfool.com
same port: 8098
I can connect locally, but I don't have a remote machine to test it from, so I can't be sure I've poked the right holes in the firewall.
I'd appreciate it if some one could test it for me. Or hoo could just play his turn, then we'd all know.
I'll try to get the status page up, but that may have to wait until the weekend. I need to get Apache set up.
Until then, please post here when a turn runs.
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It looks like it is working fine, I connected to the new server okay.
It does seem to have the issue that plagued Gandalf's Unlucky game though -- I connected and got a long "waiting for host" delay.
The workaround is to run windowed, open one client, and if it hangs on "waiting" then open another instance of dom3. The second process will be able to connect to the server without problems. You might want to ask Gandalf what the permanent solution is to the problem is, since I think he sorted it out in the end.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 10th, 2007, 01:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Hosting
I also fixed the Unlucky game for awhile by opening a connection from my desktop and leaving it connected to the game. Apparently the "fixes" are to always be the second connection.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 12th, 2007, 03:04 AM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pythium
Quote:
hoo said:
Yeah. I'm looking forward to continuing the "Pythium strikes back" game.
Soon, we will have our complete revenge on those evil monkey folks.
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Now is your chance.
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August 13th, 2007, 08:37 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Pythium
New Turn is up.
Hopefully we can start moving again...
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August 13th, 2007, 10:10 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Pythium
The revenge of Bandar on Eriu is complete. Our armies have all perished, the walls of our forts have been destroyed, and our dominion is crumbling.
Thanks to all the players for a fun game! Control of the Eriu nation has been turned over to the AI.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 16th, 2007, 05:49 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Pythium
I've gotten the status page up and working. Had some problems with php and confusion over directory premissions.
It still doesn't have the styles working, and I can't see why.
Anyway it's here: Whyte Status
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August 16th, 2007, 06:11 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pythium
Any chance we could stick this game on timer? It would not have to be permanent, but it would be nice to recondition players to turn in their turns on a semi regular basis. A 48 hr timer for even a two week interval would do this game a lot of good.
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August 17th, 2007, 12:45 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pythium
Agreed.
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August 17th, 2007, 01:36 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Pythium
I can do that if there's something approaching consensus, but I don't want to until I'm sure everyone at least knows about it.
I've pm'd K and Wikd Thots, hopefully that'll wake them up.
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August 17th, 2007, 08:36 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Pythium
Plz set it on timer. I have thought about setting my nation to AI many times cuz I hate these one turn a week games.
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