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				August 28th, 2007, 03:58 PM
			
			
			
		  
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				Major General 
				
				
				
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				MA Man
	
			 
             
			
		
		
		
		Does anyone have any advice on how to play MA Man? With such low magic diversity it definitely feels like they need a rainbow pretender. Especially one that can forge air helms. 
 
I was curious on other people's thoughts on scales, and unit use. I have a lot of trouble expanding consistently in the early game with them. 
 
Jazzepi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 04:36 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself.   
As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry.  This is more versatile, as it will boost other magic paths as well.  You could even turn it into a bless with S9.  The twist of fate + MR bonus is a good bless.  Also S9 opens up spells like arcane nexus etc...
 
S9 with a fountain if available to Man, is very cheap in design points.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 05:15 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		I was thinking of making a great sage with these scales. Tell me what you think. 
 
Dom 4 or 5 (I can't remember) 
F3 
A4 
W3 
E3 
S4 
D3 
N3 
 
Order 3 
Prod 3 
Cold 1 
Death 2 
Misfortune 3 
Magic 1 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 05:25 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Meglobob said: 
Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself.   
 
As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry.  This is more versatile, as it will boost other magic paths as well.  You could even turn it into a bless with S9.  The twist of fate + MR bonus is a good bless.  Also S9 opens up spells like arcane nexus etc... 
 
S9 with a fountain if available to Man, is very cheap in design points.  
			
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 Oh man, you definitely wooped me in that game. I'm pretty sure you're going to win it. My noobness showed through. I did have wind guide and arrow fend ready. I thought we were going to have an archer war, but, uh, no not really. I went all scales in that game. Honestly, now that I've learned more, I've started to realize how conventional troops are just a means to an end. More than anything you *must* have a good magic late game if you want to stay in the game, having the best scales and the worst magic is an awful idea.
 
Jazzepi  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				August 28th, 2007, 07:11 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		Bards.  Do not forget bards.  Very hard to catch, and shut down capital and income lands in one-two turns.  
 
And "Never play without Air magic level four" is words to live by. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 07:18 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		>And "Never play without Air magic level four" is words to >live by. 
ARE words to live by   
Jazzepi  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 07:21 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		
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				Jazzepi said:I'm pretty sure you're going to win it. 
			
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 Nah...Ma Ctis Amhazair will win it.  He is in a different (superior) league to me.  Shame he does not share his ideas more on the forum.  But then many of the best players keep there thoughts to themselves.
 
Use a pretender design thats good for you, which you will enjoy playing.  Like I said I played MA Man twice and well I had good games both times, ultimately I lost with one and the other resulted in a draw.
 
Your pretender is excellent for site searching and the mid to late game.
 
I personally hate taking death scale, I only take death scale on the Ashen Empire or suchlike.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 07:31 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		Actually, I forgot about the crone's old age problem. Do you recruit a lot of them? They seem like good combat mages, if they weren't so... fragile, and extremely expensive. 
 
I could do... 
 
Order 3 
Prod 2 
Cold 2 
Death 0 
Misfortune 3 
Magic 1 
 
Jazzepi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 28th, 2007, 07:32 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		The main thing I was looking for is a good analysis of the units. I can't really figure out which ones I should be building to expand with early. The knights are very nice, but too expensive to build early, and a lot of the meele feel underwhelming for their expense. I was messing around with the  spearmen who are furtherest to the left in the production que. 
 
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				August 28th, 2007, 07:33 PM
			
			
			
		  
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				Re: MA Man
			 
             
			
		
		
		
		Longbowmen? 
		
	
		
		
		
		
		
		
			
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