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				September 5th, 2007, 04:07 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2007 Location: Holbrook,AZ 
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				 Dome spells 
 Do the various dome spells stop the mages who are inside the dome from summoning? For instance, If I have a dome of air up and a mage in the province tries to summon vine ogres, will the dome of air roll to prevent the summons? |  
	
		
	
	
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				September 5th, 2007, 04:13 AM
			
			
			
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 Captain |  | 
					Join Date: Oct 2003 Location: Finland 
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				 Re: Dome spells 
 No, you can summon all right. They stop only incoming spells, and not even all of them. At least according to my experience Astral Window doesn't care about domes. |  
	
		
	
	
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				September 5th, 2007, 04:14 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jan 2004 Location: Berlin, Germany 
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				 Re: Dome spells 
 The normal summons still work. But any target summon spell like call of the wild can be prevented by the dome. |  
	
		
	
	
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				September 5th, 2007, 10:46 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Winnipeg, Canada 
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				 Re: Dome spells 
 What about teleportation spells. Can an enemey teleport into a dome? |  
	
		
	
	
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				September 5th, 2007, 10:52 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2007 
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				 Re: Dome spells 
 Heh heh... just let Pythium try to Cloud Trapeze in. That happened in one of my games (Dome of Flaming Death), and I fried 10/11 mages. |  
	
		
	
	
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				September 5th, 2007, 11:34 AM
			
			
			
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 General |  | 
					Join Date: Jun 2003 Location: az 
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				 Re: Dome spells 
 
	Quote: 
	
		| Sir_Dr_D said: What about teleportation spells. Can an enemey teleport into a dome?
 
 |  Allies or enemies will have problems trying to teleport into any province with domes.
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				September 5th, 2007, 01:07 PM
			
			
			
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 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
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				 Re: Dome spells 
 Is the order that the domes effect castings random, or deterministic?  Ideally I'd like for spells to go through my dome of flaming death before hitting my dome of arcane warding.... 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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				September 5th, 2007, 06:23 PM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2004 Location: Wilmington, Delaware, USA 
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				 Re: Dome spells 
 Search the Dom2 forum.  IIRC, in one thread the Devs said that domes are triggered in the order cast. 
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				September 5th, 2007, 07:16 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Aug 2003 Location: Mictlan 
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				 Re: Dome spells 
 The domes are triggered in a good order. So what Baalz wants will happen. |  
	
		
	
	
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				September 5th, 2007, 07:53 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2005 Location: Everywhere 
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				 Re: Dome spells 
 Does anyone know the precise order? 
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