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November 16th, 2007, 12:37 PM
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Private
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Join Date: Apr 2007
Posts: 6
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Mod for wider citymanagement?
I'm looking for a mod to enhance the only lacking area in dom3 for me - infrastructure development. With that I mean to have a wider choice on structures to build other than only temples, fortress et. al. Though I only see mods that adds or modifies existing nations, is it because of lack of intrest or is this not possible due to restrictions in the game engine?
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November 16th, 2007, 01:29 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mod for wider citymanagement?
Not possible I'm afraid.
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November 16th, 2007, 07:53 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Mod for wider citymanagement?
you could go play master of magic.. or civilization
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 16th, 2007, 11:07 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod for wider citymanagement?
You could summon or buy units that act like buildings. I use that device in few of my mods.
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November 16th, 2007, 11:10 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
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Re: Mod for wider citymanagement?
You could also have those buildings spawn units or create buildings that can "summon" units through a command.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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November 17th, 2007, 06:25 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Mod for wider citymanagement?
Take a look at Amos insectiod mod (or whatever it is called). It is a quite clever implementation of building-like units.
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November 17th, 2007, 07:13 AM
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Private
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Join Date: Apr 2007
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Re: Mod for wider citymanagement?
Quote:
Aezeal said:
you could go play master of magic.. or civilization
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I could do that - if they were cross-platform.
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November 19th, 2007, 01:37 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Mod for wider citymanagement?
What the hell kinda OS do you use, AEGIS?
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November 19th, 2007, 01:54 PM
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Private
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Join Date: Apr 2007
Posts: 6
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Re: Mod for wider citymanagement?
Linux. Neither civilization or Master of magic has a native linux client (except call to power, which is a terrible continuation of civilization series and alpha centauri, which is pretty... well, old.)
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