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				November 16th, 2007, 12:37 PM
			
			
			
		  
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				Mod for wider citymanagement?
	
			 
             
			
		
		
		
		I'm looking for a mod to enhance the only lacking area in dom3 for me - infrastructure development. With that I mean to have a wider choice on structures to build other than only temples, fortress et. al. Though I only see mods that adds or modifies existing nations, is it because of lack of intrest or is this not possible due to restrictions in the game engine? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 16th, 2007, 01:29 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		Not possible I'm afraid. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 16th, 2007, 07:53 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		you could go play master of magic.. or civilization 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
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				November 16th, 2007, 11:07 PM
			
			
			
		  
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		You could summon or buy units that act like buildings. I use that device in few of my mods. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 16th, 2007, 11:10 PM
			
			
			
		  
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		You could also have those buildings spawn units or create buildings that can "summon" units through a command. 
		
	
		
		
		
		
		
		
			
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				BLAH BLAH BLAH BLAH NEXT TURN.
			 
		
		
		
		
		
		
	
		
		
	
	
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				November 17th, 2007, 06:25 AM
			
			
			
		  
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		Take a look at Amos insectiod mod (or whatever it is called). It is a quite clever implementation of building-like units. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 17th, 2007, 07:13 AM
			
			
			
		  
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Aezeal said: 
you could go play master of magic.. or civilization  
			
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 I could do that - if they were cross-platform.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 19th, 2007, 01:37 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		What the hell kinda OS do you use, AEGIS? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 19th, 2007, 01:54 PM
			
			
			
		  
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				Re: Mod for wider citymanagement?
			 
             
			
		
		
		
		Linux. Neither civilization or Master of magic has a native linux client (except call to power, which is a terrible continuation of civilization series and alpha centauri, which is pretty... well, old.) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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