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March 29th, 2002, 06:10 AM
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Private
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Join Date: Mar 2002
Location: Georgia, USA
Posts: 10
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Re: Proportions Mod: Multiplayer anyone?
1. One game
2. The slower game, if there are 2 of them, but I'd settle for either.
3. Leave the mines. It's one more strategic decision point.
I'll most likely use the "ConFed" shipset from PBW.
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March 29th, 2002, 09:54 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by PvK:
I don't think they're partcularly worse than the Amon'krie AI - the main improvements in Proportions' Amon'krie set are that it has some more-tweaked ship designs and building and research queues, which mainly help when letting the AI run an empire for a prolonged period.
PvK
Where did you hide the files ? Even with the complete downloads, I just find the following txt files in the Amonkrie Folder:
DesignCreation
Settings
Construction_Vehicles
Construction_Facilities
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March 29th, 2002, 10:34 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by PsychoTechFreak:
Where did you hide the files ? Even with the complete downloads, I just find the following txt files in the Amonkrie Folder:
DesignCreation
Settings
Construction_Vehicles
Construction_Facilities
Oh, I guess I was wrong about the Amon having a tweaked research file - many of the others have their own, but it appears the Amon use the default one. The main improvements of theirs are in their design and construction files.
PvK
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March 29th, 2002, 07:49 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions Mod: Multiplayer anyone?
1 - one game
2 - slow game
3 - mines yes.
Valkyrie images are ready for upload. What do I do with them?
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March 29th, 2002, 08:00 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Proportions Mod: Multiplayer anyone?
1- one game or two, either way is fine
2- the one dogscoff and PTF are in
3- Mines ON
Rollo
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March 29th, 2002, 08:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod: Multiplayer anyone?
Ok, since we'll have at least one game, I've set up a game on PBW titled "PvK's Proportions Game #1". The only change from the setup mentioned several pages below is AI bonus to medium rather than high. (If a homeworld somehow did fall into AI hands, Medium should be plenty of bonus for it.)
Please enlist for the game on PBW. If enough people want to try to start a second smaller game trying to play faster or something, we can add one.
If your shipset is on PBW already (see their list), you will specify it when you send in your EMP file, which you will need to make using Proportions 1.6 (which is almost ready to be posted - you can join the game without posting an EMP file yet, though).
If your shipset is not yet on PBW, or you have a personalized variant of it not on PBW, then upload it to PBW first. This is simple and done from the PBW Mods/Shipsets/Etc section.
Let me know if you have any questions about any of this.
PvK
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March 30th, 2002, 10:00 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Mod: Multiplayer anyone?
1) No preference on the number of games
2) Fast
3) Mines on. I would rather get some proportions-like restrictions to intelligence projects done, e.g. industrial sabotage, puppet parties, or they could be more expensive
Edit: 2) Better not too fast, I should pick more a kind of "medium"
[ 30 March 2002: Message edited by: PsychoTechFreak ]
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March 30th, 2002, 12:27 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by PsychoTechFreak:
...I would rather get some proportions-like restrictions to intelligence projects done, e.g. industrial sabotage, puppet parties, or they could be more expensive...
It seems to me that the problem with making intel projects more expensive, is that it makes them harder to block. This is a problem in Proportions, though, because if targetted on a homeworld, there is no way to limit their effects. In other words, industral sabotage could equate to eliminating an entire cultural center, and puppet parties could take over an entire homeworld, and as far as I know, this is not adjustable in any way for the type of world or planet... unless homeworlds are immune from puppet attacks. Although blocking attacks is usually pretty easy, I am thinking I probably should just remove these attack types.
I think I'm going to remove Communications Mimic too unless there is an outcry or Malfador changes it to do something besides cause an automatic state of war.
PvK
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March 31st, 2002, 09:01 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod: Multiplayer anyone?
Ok Proportions Version 2.0 is ready for players to create their EMP files with.
Snag it at PBW or from the Proportions mod web page.
PvK
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March 31st, 2002, 01:27 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions Mod: Multiplayer anyone?
valkyries uploaded to PBW. Note that this is a pre-release Version with no AI.
Keep your eyes on my website for the first full release=-)
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