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				November 29th, 2007, 01:56 PM
			
			
			
		  
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				Remaining numbers
	
			 
             
			
		
		
		
		After the 2 last patchs, I have several mods with units, nations, nametypes, weapons etc... numbers now used in vanilla game. 
 
Has someone done a list of actual available numbers for modders to make update easier ?  
 
And perhaps, Kristoffer may announce new reserved slots before the new patchs ? (ie : "we reserve nation x, y, z and units up to number x for our next nations"). There were reserved slots for expansion of the vanilla game at the beginning, but Kristoffer has added so much stuff (which is cool) that I think none of the old numbers given in the modding.pdf are actually relevant. 
 
edit : not sure for weapons and units, nations up to 70 are used and some nametypes (141, 142 at least) are now used 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2007, 02:27 PM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		lch has made a tool (perhaps in the tools stickied thread) that allows you to check what numbers a particular script uses. 
 
Helpfully, I've also made a spreadsheet with the numbers used by quite a few of the mods. You can see there's huge gaps, so there should be no problem fitting new mods in. It's attached. 
		
	
		
		
			
		
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2007, 02:37 PM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		Thanks a lot (note : nation 70 is now used for LA Pythium so Teutanion will have to be changed). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2007, 03:22 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Remaining numbers
			 
             
			
		
		
		
		It is? So what was 65 reserved for? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2007, 07:05 AM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		I don't remember the exact entries, but there are seevral empty reserved slots below 70. Some of them have been meant for a nation called Gath if Gandalf's right. There has also been some talk about an EA version of Machaka, though that has been speculation at best and a few ideas tossed back and forth with nothing really coming of it. 
 
What we need is a larger range of numbers for new nations, new units and new weapons. Wouldn't hurt to have more for new armor either. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2007, 08:31 AM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		Alternatively, we need a way to make mods era-dependent and automatically disable any mods not appoprtiate to a spesific era. This way, we could replace any or all of the EA nations, any EA-spesific units and any EA-spesific weapons and armor when making a MA or LA mod.  
 
This can be done even know, but it can cause really weird problems if you accidentally leave it on for an EA game. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2007, 12:35 PM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		Something else that Gandy said. Maybe it was in an email response to one of my jabs to get him to hurry up and make a mode before its too late. 
 
Recycling numbers? If someone is making a early nation then aren't the middle and late age numbers available? 
 
I will see if I can find it and post it right. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2007, 10:20 AM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		0 - EA Arcoscephale 
1 - EA Ermor 
2 - EA Ulm 
3 - EA Marverni 
4 - EA Sauromatia 
5 - EA Tienchi 
6 - (Reserved, EA Machaka) 
7 - EA Mictlan 
8 - EA Abysia 
9 - EA Caelum 
10 - EA Ctis 
11 - EA Pangaea 
12 - EA Agartha 
13 - EA Tirnanog 
14 - EA Fomoria 
15 - EA Vanheim 
16 - EA Helheim 
17 - EA Niefelheim 
18 - EA Kailasa 
19 - EA Yomi 
20 - (Reserved, EA Gath) 
21 - EA Atlantis 
22 - EA Rlyeh 
23 - (Independants) 
24 - (Special monsters) 
25 - (Special monsters) 
26 - EA Oceania 
27 - MA Arcoscephale 
28 - MA Ermor 
29 - MA Pythium 
30 - MA Man 
31 - MA Ulm 
32 - MA Marignon 
33 - MA Mictlan 
34 - MA Tienchi 
35 - MA Machaka 
36 - MA Agartha 
37 - MA Abysia 
38 - MA Caelum 
39 - MA Ctis 
40 - MA Pangaea 
41 - MA Vanheim 
42 - MA Jotunheim 
43 - MA Bandar Log 
44 - MA Shinuyama 
45 - (Reserved, MA Gath) 
46 - MA Atlantis 
47 - MA Rlyeh 
48 - MA Oceania 
49 - LA Arcoscephale 
50 - LA Ermor 
51 - LA Chelms 
52 - LA Ulm 
53 - LA Marignon 
54 - LA Mictlan 
55 - LA Tienchi 
56 - LA Jomon 
57 - LA Agartha 
58 - LA Abysia 
59 - LA Caelum 
60 - LA Ctis 
61 - LA Pangaea 
62 - LA Midgard 
63 - LA Utgard 
64 - LA Patala 
65 - (Reserved, LA Gath) 
66 - LA Atlantis 
67 - LA Rlyeh 
68 - EA Lanka 
69 - MA Eriu 
70 - LA Pythium 
71 -  
72 -  
73 - 
74 - 
75 - 
76 - 
77 - 
78 - 
79 - 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				December 1st, 2007, 10:22 AM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		Nametypes 
 
 
100 - Misc Male 
101 - Abysian 
102 - Man male 
103 - Man female 
104 - Ulm male 
105 - Ulm female 
106 - Pythium male 
107 - Arcoscephale male 
108 - Arcoscephale female 
109 - Pangaea male 
110 - Pangaea female 
111 - Caelum male 
112 - Caelum female 
113 - Ctis male 
114 - Marignon male 
115 - Jotunheim male 
116 - Jotunheim female 
117 - Deep one 
118 - Pythium female 
119 - Misc female 
120 - Ctis female 
121 - Tienchi male 
122 - Tienchi female 
123 - Mictlan male 
124 - Mictlan female 
125 - Machaka female 
126 - Machaka male 
127 -  
128 -  
129 - Monkey male 
130 - Monkey female 
131 - Enigma male 
132 - Enigma female 
133 - Japanese female 
134 - Japanese male 
135 - Amazon 
136 - Sauromatia 
137 - Marverni male 
138 - Marverni female 
139 - Angels 
140 - Demons 
141 - ????? 
142 - Irish? 
143 - Fomoria? 
144 - Animal 
145 - Plant 
146 -  
147 -  
148 - 
149 - 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2007, 10:25 AM
			
			
			
		  
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				Re: Remaining numbers
			 
             
			
		
		
		
		Thanks Sombre. 
 
Note that nametypes #148 and #149 are probably bugged (game crashed at creation when used in my Greyhawk mod). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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