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January 21st, 2008, 06:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Quagmire
He's disappointed it doesn't go "giggity giggity". I'm guessing it's some pop culture reference that's wasted on me.
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January 21st, 2008, 06:21 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
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Re: Quagmire
ohh right
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The Following User Says Thank You to cleveland For This Useful Post:
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January 21st, 2008, 06:35 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: Quagmire
Cleveland, this ones for you...
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April 3rd, 2010, 10:05 AM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
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Re: Quagmire
Does this spell affect flying melee units?
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April 3rd, 2010, 07:05 PM
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Corporal
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Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
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Re: Quagmire
Quote:
Does this spell affect flying melee units?
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It seems to affect Caelian archers but it could just be because they walk forward to shoot.
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April 4th, 2010, 05:18 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Quagmire
Yeah, the obvious use is swamp survival or archer support, but there's a couple situations it's quite useful even when you don't have swamp survival and plan on slugging it out in melee. Its an often overlooked spell with a number of applications.
It stacks nicely with numbness (same school) bringing movement down to 1/4th I believe which can buy you a lot of time. Even without numbness it will often pretty much completely negate a lance first strike provided your troops have some armor. It also can be very useful if you plan on trying to route the enemy with fear/starvation - half speed running away makes for much more tasty casualties. It's not gonna let you catch them if you're slower, but if you can it'll give you twice as much chance to beat on them. In some situations it can also tip the balance for encumbrance - if you're fielding chaff vs heavy infantry it's really in your advantage to increase everyone's encumbrance.
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The Following User Says Thank You to Baalz For This Useful Post:
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April 4th, 2010, 07:12 PM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
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Re: Quagmire
So all flying melee units without swamp survival feel the negative effects of the spell while moving (flying) and attacking?
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April 4th, 2010, 07:46 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Quagmire
Yep. They land to attack after all.
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The Following User Says Thank You to Sombre For This Useful Post:
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April 5th, 2010, 04:00 AM
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Major General
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Join Date: Jun 2009
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Re: Quagmire
Darn it, now I want Dom3 to go 'giggity' whenever i cast Quagmire. Curse you and your thread necromancy.
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