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March 3rd, 2008, 07:10 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Siege mechanics in manual wrong?
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building 
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March 3rd, 2008, 07:42 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Siege mechanics in manual wrong?
*imagines llamabeast pulling his hair at the thousands of birds he's summoned*
*points and laughs at llamabeast*

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March 3rd, 2008, 07:44 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Siege mechanics in manual wrong?
I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 3rd, 2008, 07:45 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Siege mechanics in manual wrong?
When using map edit commands I could not find any logical formula for sieging units verses the defending units.
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There can be only one.
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March 3rd, 2008, 07:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Siege mechanics in manual wrong?
What about the poor monkeys? Why doesn't anyone think of the monkeys!
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March 3rd, 2008, 08:11 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Siege mechanics in manual wrong?
Excellent point Endoperez.
One way To help the Monkeys would be to give elephants a siege bonus since they are highly trainable and would likely be good in a siege.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 3rd, 2008, 08:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Siege mechanics in manual wrong?
I always imagined the birds were dropping rocks, not pecking at the walls!
Saulot: Your post made me laugh. 
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March 3rd, 2008, 11:00 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Siege mechanics in manual wrong?
Yes, let's boost elephants, they aren't good enough already ;]
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March 3rd, 2008, 11:21 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Siege mechanics in manual wrong?
I always imagined the birds were swooping in and pecking the eyes out of the defenders on the walls. Seems logical to me.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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March 4th, 2008, 02:17 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Siege mechanics in manual wrong?
Well,
If you guestimate that the animal tag is worth -1.. this means that 20 hawks *.25 = 4.
Plus the greathawk 2.21 = 6. Round down. Seems to fit the data point.
But I'm too lazy to test it with 10 elephants.
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