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				March 28th, 2008, 04:39 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
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				Foodstamp said: 
The mod gives you the option to create new MP games without VotD if you like. I am also willing to create a mod that eliminates everything that you guys are deeming exploits in other threads: 
 
Vengeance of the Dead 
Mists of Deception 
Sickle whose Crop is Pain 
Twiceborn 
 
I can't mod out the retreating after casting enchantments or prevent people from hexediting files.  
			
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 Problem is that twiceborn is not an exploit per se. It is a useful and cool spell, that some specific nations/units can exploit to gain an extra adventage (a limited form of inmortality) through a bug. i preffer just to sign a gentleman pact about not using twiceborn on demons.
 
VotD is WAD, so no problem with it, and i dont have a problem with the sickle. MoD is already banned in most games i think.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2008, 04:43 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		Your "arguments" are, I quote you : 
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				It *^might^* be possible to get a solution that avoid every possible danger and exploit in a perpetually stalled province (imagine a battle like that in someones capitol...). The point is.. WHY bothering with it? Finishing the battle at a point (turn 50) is easier and cleaner. 
			
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 Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes."
 
Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.
 
For your information the system that I speak about already exists in other games : an example would be planet ground fighting system in MOO3. This game has issues too, but whatever, they are off-topic.  
		
	
		
		
		
		
		
		
			
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				March 28th, 2008, 04:48 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
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				kasnavada said: 
Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes." 
 
Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.  
			
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 Yep, you'll have to relearn English, or i'll do. Becouse we read the sentence completelly different. What i said is:
 
While it *might* be possible to find a way your solution works (which it still DOESNT, hence the "might", which is even marked with *^ ^* to stress it), it is not worth the effort.
 
Shortly, in my opinion, your solution does not work. It *might* (or might not) be possible to find a way that it *could* work in an hypothetical future, but it is not worth the effort (once again, in my opinion)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2008, 05:03 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		Triqui... reread with a cool head what you just wrote later on please... 
		
	
		
		
		
		
		
		
			
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				March 28th, 2008, 05:06 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
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				johan osterman said: 
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.  
			
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 And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2008, 05:08 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
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Triqui... reread with a cool head what you just wrote later on please... 
			
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 Done. I stand on what i said.
 
Your solutio, as you has proposed,  does not work.
 
I believe that, with enough effort, you could find a way it could work (or not). Currently it doesnt.
 
That effort is pointless, becouse even if you find a way it works, it is still inferior to the hardcap turn limit.
 
So i dont see why we should spend a lot of hours trying to make a way your proposal *might* work in a future, just to get a 2nd rate solution that is still, in my opinion, inferior to the hard cap limit.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2008, 05:12 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Kuritza said: 
	Quote: 
	
	
		
			
				johan osterman said: 
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.  
			
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 And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.  
			
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 This sounds like a simple fix to me   .  
		
	
		
		
		
		
		
		
			
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				March 28th, 2008, 05:12 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Kuritza said: 
	Quote: 
	
	
		
			
				johan osterman said: 
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.  
			
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 And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.  
			
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 I think the problem is not that they are mindless. The problem is that they are leaderless. Golems are mindless i think, but vanish on turn 50.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2008, 05:19 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		I think that I put triqui in a mood where he will just refute any solution that works. 
 
I like your solution foodstamp, it certainly the simplest found so far. 
		
	
		
		
		
		
		
		
			
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				March 28th, 2008, 05:26 PM
			
			
			
		  
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				Re: vengeance of the dead, how it works with 1000+
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				kasnavada said: 
I think that I put triqui in a mood where he will just refute any solution that works. 
 
I like your solution foodstamp, it certainly the simplest found so far.  
			
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 Nope, i would refute any solution that DOESNT work. Like yours   
Kuritza solution might work, but i think the problem is not that they are mindless, it is that they dont have a leader. So changing them to non-mindless wont work, unless you make a leader for them.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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