Re: BSG shipsets
So i'll have to rethink the scenario a little....
Maybe if set the colonials with a full colonized system in a side of the map, without any population in the planets and a nearly invencible station protecting the only WP in the system, and set the RTF in another side of the map, with transport ships with pop, no colonizers and limited construction/repair capacities...
Let me tinker a little with the idea and then i'll try it, but i will create if as a SEIV game as i didn't like SEV yet, mainly because of the turn processing times...
thanks
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|