Quote:
Originally Posted by Marek_Tucan
Opfire prevents you from slaughtering defenseless units in your turn and having your units defenseless in an enemy turn - to balance atleast a bit the fact that game is turn-based and not real-time.
Units will opfire if:
-the enemy wanders into their field of view and/or vlose proximity
-they have shots left (experienced units might get opfire opportunities even with all shots for that turn expended)
-they have good enough morale (rule of thumb, must not be retreating or routed).
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Sorry to ask such a newb question, but I've always wondered about this. IOW if a unit uses all its shots in the friendly turn, can it still Op-fire during the opponent's (half)-turn? Based on my experience it seems they can, although the above reference suggests only veteran units can do so.
In gameplay notes there's a reference:
"If you have MMG or HMG, then when advancing, wait till these are set up and ready, and try to keep them outside rifle range whilst using them to hose down any located enemy (
or leave with some unexpended shots for opportunity fires on enemy firing in their turn). This implies they cannot op-fire unless they've got shots remaining. So what's the deal here?
Thanks for your kind attention.