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June 7th, 2008, 04:41 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: RAND REDUX
I think that might result in just a different kind of teleport grab. Capital only VPs have their flaws, but I think they are probably still the most reasonable way to go.
EDIT: I also think 160 provinces is fine for 13 players, so I hope we do end up using Rim of Darkness.
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June 7th, 2008, 05:10 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAND REDUX
Same victory conditions as before is fine with me, 50% Capital VPs (7 of 13).
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June 7th, 2008, 05:20 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: RAND REDUX
Capitol VPs seem fine. I also like the idea of 3 turn hold to make it count, but that is not really necessary with forts...
QM:
12 provs per player?
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June 7th, 2008, 05:27 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: RAND REDUX
I vote for a Cap VP game.
They seem to end before getting too bogged down and are more interesting by having critical provinces.
Thanks for organizing this Pasha, especially since you are not even playing.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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June 7th, 2008, 05:38 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: RAND REDUX
Quote:
Zeldor said:
QM:
12 provs per player?
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Sounds about right.
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June 7th, 2008, 05:51 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND REDUX
12 prov per player is good, but with the round map... somehow it might be hard to fit people in without sticking someone in the middle. It would be better if folk started near the edge.
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June 8th, 2008, 12:47 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: RAND REDUX
I would vote for capitol VPs.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 8th, 2008, 10:11 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Map Choices
Hi:
QM has suggested playing on the map from the Dom 2 Shepherds of Creation scenario. I'd be happy to use that map, but it looks like it has a fair about of waste and swamp, which could give certain players a serious disadvantage. What do other players think? Link to map site
We need a good map for 13 players.
Pasha
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June 8th, 2008, 10:14 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Victory Condition
Okay. It looks like most players want a victory condition based on VP's in capitals. How many should be controlled to win the game? 5 out of 13?
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June 8th, 2008, 10:25 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Nation assignments
Hello:
Nation assignments have been emailed. Remember to keep your national identity strictly confidential unless and until you are defeated.
The nations in the game are:
Abysia
Ashdod
Caelum
C'Tis
Ermor
Jotunheim
Machaka
Marignon
Pythium
R'lyeh
Shinuyama
Tien Chi
Ulm
Thanks.
Pasha
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