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				June 8th, 2008, 10:32 AM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Jul 2004 
					Location: Portland, ME (USA) 
					
					
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				Conceptual Balance
			 
             
			
		
		
		
		So, players know, I believe the latest version of the CB mod is 1.21.  Be sure to design your pretenders with the correct mod. 
 
Feel free to email me your pretenders.  Please include "RAND" in the subject line so that my email program will send your email to the right folder. 
 
Thanks. 
 
Pasha 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 10:43 AM
			
			
			
		  
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					Join Date: Oct 2007 
					Location: Poland 
					
					
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				Re: Conceptual Balance
			 
             
			
		
		
		
		1 water nation? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 11:00 AM
			
			
			
		  
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				Re: Conceptual Balance
			 
             
			
		
		
		
		Yep.  That's because I was expecting to use the Shepards of Creation map that could only fit 1.    
 
If it turns out that players think that 1 water nation is a bad idea, then we could pick a map for land nations, and I will replace the water nation with another land nation. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 12:41 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Jan 2004 
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				Re: Victory Condition
			 
             
			
		
		
		
		
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				PashaDawg said: 
Okay.  It looks like most players want a victory condition based on VP's in capitals.  How many should be controlled to win the game?  5 out of 13?  
			
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 7 out of 13 (50%) is good i think. We had similar in the first game and it wasn't too long.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 12:41 PM
			
			
			
		  
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				Re: Conceptual Balance
			 
             
			
		
		
		
		I'm good with Shepherds of Creation. 
Just curious how ppl regard any of the following three maps: 
1. Glory of the Gods. MP version. 
2. The eight gates (connection gates). 
3. The all favorite Orania. 
 
My vote goes for 7 capital VPs. In my experience 5 tends to end game preternaturally (for my taste). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 02:49 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Conceptual Balance
			 
             
			
		
		
		
		7 as well 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 03:24 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Conceptual Balance
			 
             
			
		
		
		
		Fine with 7. 
		
	
		
		
		
		
		
		
			
				__________________ 
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				June 8th, 2008, 04:12 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Conceptual Balance
			 
             
			
		
		
		
		I'd just like to check with the experienced crowd (that would be you    ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it?  Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.   
Edit: I'm fine with 7 too.   
		
	
		
		
		
		
		
		
			
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				June 8th, 2008, 04:27 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Conceptual Balance
			 
             
			
		
		
		
		
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				Amhazair said: 
I'd just like to check with the experienced crowd (that would be you   ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it?  Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.   
 
Edit: I'm fine with 7 too.   
			
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 Nope, I have made an effort to not change magic skills of any mages. I also have not made any items harder to forge, only easier, to avoid 'why can't I forge X' problems. Probably 90% of all changes are simply making things cheaper.
 
Also: 7 sounds good to me.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 06:04 PM
			
			
			
		  
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				Re: Conceptual Balance
			 
             
			
		
		
		
		Okay.  Sounds like 7 is the magic number for victory! 
 
If folks aren't strongly against the Shepards of Creation map, then I will look into tweaking it for staring positions.  Just no one can whine about their starting position. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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