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July 23rd, 2008, 11:30 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Random Questions
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
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July 25th, 2008, 08:39 PM
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Corporal
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Join Date: Jul 2007
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Re: Random Questions
Quote:
Captain Kwok said:
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
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Are you saying population has emissive 20?
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July 25th, 2008, 09:01 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Random Questions
No? Partial damage to population is not stored. Either full 1M pop unit is killed, or none at all.
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July 26th, 2008, 11:00 PM
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Corporal
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Join Date: Jul 2003
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Re: Random Questions
That sounds like the same as saying population has emissive 20.
__________________
I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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July 27th, 2008, 02:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Random Questions
It isn't. Pop with emissive 20 would mean 0 pop die with 1 to 19 damage, 20 pop would die with a 20 damage shot, 100 pop would die with a 100 damage shot, and so on.
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July 28th, 2008, 12:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Random Questions
Emissive was fixed from that lame scheme in the mid beta, Fy.
If it were 20 emissive points, there would be no losses from 1-20 damage, then losses = damage-20 above that.
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Things you want:
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July 28th, 2008, 01:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Random Questions
Eh. Still totally different from population damage behavior!
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July 29th, 2008, 01:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Random Questions
Why do people have assumptions of meaning other than what was said in normal conversation? It seems to be a whole lot of bother for a negative return.
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July 29th, 2008, 09:26 PM
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Corporal
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Join Date: Jul 2007
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Re: Random Questions
How do mines work in tactical combat? I attacked 2 locations with mines and I lost several ships in one battle and none in the other battle.
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July 30th, 2008, 07:00 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Random Questions
Quote:
narf poit chez BOOM said: Why do people have assumptions of meaning other than what was said in normal conversation?
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1. Language is ambiguous, and few people bother trying to be precise in their choice of words.
2. People project their own opinions on what they read, and respond to that rather than the actual content. Some people will reply to keywords without actually reading the entire context.
3. Some people enjoy arguing more than communicating.
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