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	| View Poll Results: Will Hinnom et al be forbidden in most MP games? |  
	| No more MP for Hinnom |      | 20 | 76.92% |  
	| No more MP for Gath |      | 8 | 30.77% |  
	| No more MP for Ashdod |      | 9 | 34.62% |  
	
 
 
	
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				October 7th, 2008, 11:58 AM
			
			
			
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				 Re: No more MP for Hinnom? 
 The true Grigori doesn't. The silly fake ones do. |  
	
		
	
	
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				October 7th, 2008, 02:49 PM
			
			
			
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				 Re: No more MP for Hinnom? 
 
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					Originally Posted by JimMorrison  
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					Originally Posted by Trumanator  I'm pretty sure that no EA nations have elephants.  Why does noone remember this? |  Well, Caelum has Mammoths.  >.> |  Sorry, my bad.  Are they any different stat-wise?  I thought I noticed about 10 more HP, 1 less MR, and 2 more Morale.  Is that bogus? |  
	
		
	
	
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				October 7th, 2008, 05:03 PM
			
			
			
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				 Re: No more MP for Hinnom? 
 Yeah they're better than elephants, bit more expensive. |  
	
		
	
	
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				October 7th, 2008, 06:35 PM
			
			
			
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				 Re: No more MP for Hinnom? 
 Great for barbeque's as well. I'm Hungry. I've the privilege to play them in a current game. Don't mod them at all, Everyone is afraid of me, and thus I have to work in isolation. I expect to get wiped out rather quickly by a coalition of my neighbors. But till then I'll have great fun with food jokes. 
				__________________Always forgive your enemies; nothing annoys them so much.
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                 Last edited by Bwaha; October 7th, 2008 at 06:52 PM..
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				October 7th, 2008, 10:24 PM
			
			
			
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				 Re: No more MP for Hinnom? 
 
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					Originally Posted by AreaOfEffect  chrispedersen, Hinnom chariots are size 6. Not size 5. |  Point still remains, that there are several nations more powerful than hinnom.  I believe I was the first to broach that much of the fixing can be accomplished by reducing their starting forces.
 
Thematically, I find them hinnom somewhat insipid.  I would like the population role enhanced a little further.  
 
For example - I would like to see an increased likelihood that the gluttonous commanders would eat other commanders or units. 
Depending on what was eaten, there would, perhaps be the chance that magic was gained.
 
Or experience.  Or curses.
 
And that hinnom would have this occur whenever there was a shortage of food.  Such as when spells were cast that ravaged population, or food.
 
This would make death scales more attractive against hinnom.
 
These are thematic considerations - I would be willing to even support small boosts were the thematic consideration done well.
 
For example - it would mean that either Hinnom could not mass its top researchers - for fear of cannibalish - or it would have to accept the steady attrition due to gluttony.
 
It means that every so often that hinnom commander is going to eat that priest you were just planning to build a temple with.
 
Chris
			
			
			
			
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				October 8th, 2008, 12:39 AM
			
			
			
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				 Re: No more MP for Hinnom? 
 That's exactly what I would like to see happen. Mind you, Chrispederson, I'm not much support, since I haven't even played Hinnom, but from a purely logical perspective, it makes sense that cannibals would eat each other, on occasion-maybe only giants that get afflictions have a chance to be eaten?-and plus, they're not *truly* cannibals, unless they eat members of their own species, which means Hinnom giants eating Hinnom giants, not just humans. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				October 8th, 2008, 01:48 AM
			
			
			
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				 Re: No more MP for Hinnom? 
 I've been Hinnom, and you are no Hinnom Honeybadger. Oh, wait, sorry. I'm regressing into US political debates of the last 20 years. Sorry. |  
	
		
	
	
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				October 8th, 2008, 02:47 AM
			
			
			
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				 Re: No more MP for Hinnom? 
 
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					Originally Posted by DonCorazon  I disagree on nerfing Ghost Riders - I think it should be able to take out most PD - it is a very high level spell that requires most nations to bootstrap to be able to cast and helps accelerate the end game. |  How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.
 
-Max
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				October 8th, 2008, 03:01 AM
			
			
			
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				 Re: No more MP for Hinnom? 
 I am not an Ashdod! Ich bin ein Hinsnomer! 
				__________________You've sailed off the edge of the map--here there be badgers!
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				October 8th, 2008, 03:10 AM
			
			
			
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				 Re: No more MP for Hinnom? 
 
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					Originally Posted by HoneyBadger  That's exactly what I would like to see happen. Mind you, Chrispederson, I'm not much support, since I haven't even played Hinnom, but from a purely logical perspective, it makes sense that cannibals would eat each other, on occasion-maybe only giants that get afflictions have a chance to be eaten?-and plus, they're not *truly* cannibals, unless they eat members of their own species, which means Hinnom giants eating Hinnom giants, not just humans. |  But they do. Baals will eat Melqarts, Melqarts will eat Rephaites, etc.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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