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				December 15th, 2008, 02:54 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		Well I'm not exactly stalling, just the diplo front has been very good to me so my options are 'limited'. 
Anyway, I started sending a few of them into the sea   
And then I started empowering a few of them to A2 for some extra fun!
 
And actually I don't think I achieved the 1:1 ratio (and no, they are not spread out) yet.  I guess it was just kinda odd that I seemed to have 'too many' Jarls for what I really need them for.
 
Now that I can cloud trapeze and fly and walk underwater...  Well it should be interesting to see how it plays out.
 
I took down a Heat love already, since I didn't want that on my border, but yes, I waited for the real assults until I had WW to tackle them.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 15th, 2008, 05:20 PM
			
			
			
		  
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				General 
				
				
				
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		Huh, empowering Jarls? And not having the game won by then? It's 1000 prov map or what? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 02:17 AM
			
			
			
		  
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		No, just insanely lucky with early searching. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 05:57 AM
			
			
			
		  
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				Private 
				
				
				
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Aezeal
					 
				 
				... to change a lightbulb 
			
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 11.  It takes 10 to tear down the walls and squish all the mages inside, and 1 to screw it in.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 11:40 AM
			
			
			
		  
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		I bit offtopic, but I just discovered how much the Niefelheim pd sucks. 
I had a lot of pd to give me at least some protection against a large incoming AI force. The AI force pounded my pd into mush, causing my Jarl to rout, without ever coming into combat.    At least my Jarl survived.
 
Funny fact, if my Jarl had fought alone, he would probably have won.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 12:16 PM
			
			
			
		  
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Soyweiser
					 
				 
				I bit offtopic, but I just discovered how much the Niefelheim pd sucks. 
I had a lot of pd to give me at least some protection against a large incoming AI force. The AI force pounded my pd into mush, causing my Jarl to rout, without ever coming into combat.    At least my Jarl survived.
 
Funny fact, if my Jarl had fought alone, he would probably have won.  
			
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 As a general rule, I find that mixing super combatants with substantial PD is never that effective. PD benefit more from magical support. If you had sent in a mage to cast buffs or to deliver evocation spells, then that would have been more effective.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 12:41 PM
			
			
			
		  
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		Indeed the PD is only useful early in the game when you can stick a decent amount somewhere important that you cannot otherwise defend. 
 
By mid game you hopefully have flying jarls and can afford to keep one or two in centralized locations (forging, researching, ...) who can react to any kind of barbarian incursion, or other province loss. 
 
My issue with the jarls is what kind of shield to give them, or to just equip them with 2 weapons.  Of course if you have good nature/astral income you can easilly make lucky coins or vine shields, but these are not really that exciting, and you are probably going to be saving your nature income for a gift of health at some point anyway. 
 
I'm thinking lantern shield is interesting, but you have to get the fire death combo somewhere. 
 
Three or four jarls with lantern shields and soul contracts (though imps dont synergize with cold exactly) would be a nice amount of auto chaff to take some attention off your jarls. 
 
Also I forget... does regen stack at all?  If you need poison resistance is there any additional point in going for hydra skins? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				December 16th, 2008, 01:41 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  licker
					 
				 
				Also I forget... does regen stack at all?  If you need poison resistance is there any additional point in going for hydra skins? 
			
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 It stacks.
 
In my current sp game I tend not to give my Jarls shields. The base shield is rather good. And I need the gems and item forgers for other things.
 
But the gleaming gold shield, together with a fear helmet is nice. But it is also a bit hard to get. You have to get indy lucky.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 02:02 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		I like the Charcoal Shield, both for crowd control and to counter the Jarls' vulnerability to fire. However, you will have to get indy lucky, as Soyweiser puts it.... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 16th, 2008, 03:08 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: How many Niefel Jarls is too many...
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  SlipperyJim
					 
				 
				I like the Charcoal Shield, both for crowd control and to counter the Jarls' vulnerability to fire. However, you will have to get indy lucky, as Soyweiser puts it.... 
			
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 Funny thing, next to my capital is a province where I can recruit mages that can craft gleaming gold shields. Of course I only discovered this in year 6.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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