.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2008, 06:20 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default How many Niefel Jarls is too many...

Is there even an upper limit here?

I just kinda feel like when you have more than one per province (assuming you aren't losing provinces right and left) you've hit some kind of critical point...
Reply With Quote
  #2  
Old December 12th, 2008, 06:34 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Lol, looks like it's time to jump to the neighbour's jugular
Reply With Quote
  #3  
Old December 12th, 2008, 06:35 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Quote:
Originally Posted by Tifone View Post
Lol, looks like it's time to jump to the neighbour's jugular
Indeed, though which neighbor?!?!?!
Reply With Quote
  #4  
Old December 12th, 2008, 09:30 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Quote:
Originally Posted by licker View Post
Quote:
Originally Posted by Tifone View Post
Lol, looks like it's time to jump to the neighbour's jugular
Indeed, though which neighbor?!?!?!

A) You have researched Wolven Winter, and you want to go after someone with high Heat scales, who will suffer terribly from your fearsome blizzards.

B) You have NOT researched Wolven Winter, and you want to go after someone with high Cold scales preferably, so you retain your Cold Power bonuses.


(Oh and to answer the question, you never have enough, let alone too many, Niefel Jarls, unless you start the turn with >500g.)
Reply With Quote
  #5  
Old December 12th, 2008, 09:30 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Upper limit? Heh, as long as you can afford 'em... you're not playing Hinnom, after all.

Jump somebody who'd really, really want to have more time for research and site-finding, like TC.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
The Following User Says Thank You to Taqwus For This Useful Post:
  #6  
Old December 13th, 2008, 06:08 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Yep, attacking Bandar Log or TC early can be a pain for these nations, they really want the time to get to the late game. Just remember the early astral nation can (and will) curse and/or horror mark your Jarls, so expect to lose some. Even C'tis could be an option, before they start researching too many poisoning spells.

I dare not to agree with JimMorrison Nations with strong cold scales take them usually as their have some degree of CR. I.e. Ulm. Which is bad, as the cold aura of the Jarls is your main chaff killer. Better at this point some nation with neutral scales, your cold aura will be less strong (but IIRC you can boost the aura with Breath of Winter anyway) but you don't risk facing too many CRs, and expecially not to meet some cold immune thug. But it's just my opinion.

And yeah, unless you can cast Wolven Winter, avoid whoever can toss around too much fire!

Last edited by Tifone; December 13th, 2008 at 06:15 AM..
Reply With Quote
  #7  
Old December 13th, 2008, 10:39 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: How many Niefel Jarls is too many...

I don't think Jim was being entirely serious when he advocated taking on a cold nation. Game logic speaking (aka, say anything that sounds logical and avoids me getting attacked).

Niefle imo should absolutely *not* attack other cold player - so their cold dominion can spread.

Avoid hot players until you research wolven winter.
Reply With Quote
  #8  
Old December 13th, 2008, 04:34 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Actually, I was being totally serious. My point was, if you don't have Wolven Winter yet, you're probably still fairly early in the game. There are 4 other Cold scale nations in EA, let's look at them -

Vanheim: No Cold Resistant troops at all.

Helheim: No Cold Resistant troops at all.

Ulm: All troops are 50% CR, but in my experience, 50% doesn't really do that much to mitigate auras. Also of note, if your Jarls are Quickened (Personal Quickness is so fast to research), a few of them can cut through full sized early game armies without breaking a sweat.

Caelum: With 100% CR units, and some of the best research and evocation abilities, these are the most potentially troublesome, especially if they want to just raid you to death in counterattack. Again, however, if you can pin them into a fight, a few Quickened Jarls will devastate them, if they haven't brought enough Lightning to get you down in short order (if you did 8N, it's unlikely that they did).



There are distinct benefits to attacking a Cold scale nation early. First, your Cold Power will be assisting you. Second, each province that you take will be giving you much better income from day 1 (compared to even temp scales, you are -15% income, right off the top). Third, if it's an early war anyways, who cares if they spread Cold scales, any spread they have already done will be just fine as a base for your consolidation. Remember, early game you have no way to spread Cold scales without Temples or Preaching - later on you will want to religiously use Wolven Winter ahead of your armies, and so you are not reliant on hoping for an enemy to spread your Cold, you just do it yourself.
Reply With Quote
  #9  
Old December 13th, 2008, 05:19 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: How many Niefel Jarls is too many...

Too many Niefel Jarls = Damn, I won already?

Actually, if you have more than one Niefel Jarl per province-assuming you meant that you have 1 Niefel Jarl guarding each province-then it probably means you're not using them to their full potential.

Niefelheim's greatest weakness is that it must always be on the offensive. They don't defend well at all, on a cost-basis, so just gather up those Niefel Jarls and start slamming them into your enemy, starting with whoever's the greatest danger to you. There's a lot of tricks to making the most of them, but it sounds like your game may be stalling, anyway, so raw action might be the best thing you can do at this point, if only for the learning experience.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #10  
Old December 13th, 2008, 06:25 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: How many Niefel Jarls is too many...

... to change a lightbulb
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
The Following User Says Thank You to Aezeal For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.