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January 16th, 2009, 09:11 PM
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Private
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Mod Artwork quality
EDIT: tossed a second one up.
Hey all.
I am in the process of making a High Elf mod inspired by Warhammer Fantasy. Problem is, I'm not too sure of my own artistic abilities.
So, here's a Spearelf I did by scrapping together a few parts (I'll cite those sources in the complete work, so no worries there) Would this be good enough, or should I head back to the spriteboards and study for a few more months?
I understand making a mod will be hard work, but I have most of the fluff written and conceptual ideas now. The only thing that remains now is balancing.
Regards,
Caradryan.
Last edited by Caradryan; January 16th, 2009 at 11:28 PM..
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January 16th, 2009, 09:13 PM
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General
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Re: Mod Artwork quality
That's not bad at all. Works for me at least.
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January 16th, 2009, 09:20 PM
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BANNED USER
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Re: Mod Artwork quality
Yeah he's definitely a good first effort. Good on you for giving it a go! :]
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January 16th, 2009, 09:58 PM
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Shrapnel Fanatic
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Re: Mod Artwork quality
Very nice. Clean lines, easy to see.
You even got the transparency (black) and shadow (magenta) correct which many people miss on the first try.
Im looking forward to seeing more.
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January 16th, 2009, 10:14 PM
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Major General
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Re: Mod Artwork quality
Good enough for what purpose? It's good enough that there will be people who will use and enjoy your mod as long as the mod itself is good. At the same time, there are mods that I've wanted to try but turned off because the graphics quality--contrasted with the really-quite-attractive built-in Dom3 sprites--was too poor. This is just a first effort, but the bmp sprite above would fall into that category for me.
Some people will use your mod with any graphics. Some people will use your mod with these graphics. Some people won't ever use your mod at all no matter what graphics you give it. I hope that answers your question.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 16th, 2009, 10:20 PM
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Re: Mod Artwork quality
I see. I shall go back to work and make sure it'll be on par with Dominion's actual graphics or at least something acceptable then. Thank you for all of your input.
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January 16th, 2009, 10:30 PM
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Major General
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Re: Mod Artwork quality
You don't necessarily *have* to fix the graphics yet. You could also try releasing the mod as it is and taking feedback to tweak the balance and stuff, with the intention of upgrading the graphics at some point in the future if there's enough demand. Unless you *want* to do the graphics now because that's what you feel like doing.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 17th, 2009, 12:54 AM
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Colonel
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Re: Mod Artwork quality
Looks good to me Caradryan.
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January 17th, 2009, 01:59 AM
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Second Lieutenant
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Re: Mod Artwork quality
If you want it to look at similiar as the dom3; You can copy/paste from the existing dom3 sprites. Then Hue-Saturation effect to change colors or use colorize option etc.
Quote:
Originally Posted by Gandalf Parker
Very nice. Clean lines, easy to see.
You even got the transparency (black) and shadow (magenta) correct which many people miss on the first try.
Im looking forward to seeing more.
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I use 32-bit tga instead, as I like to work on transparent background and then using a transparent dark color for unit shadow.
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January 17th, 2009, 02:14 AM
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General
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Re: Mod Artwork quality
Move the mod forum please.
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