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January 21st, 2009, 09:00 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.41
They shouldn't have old age either. And I am sure air 8 is not intentional I think that QM wanted to give them Holy 1 so they could effectively lead blindfighters.
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January 21st, 2009, 09:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.41
Air 8 seems potentially unbalancing.
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January 21st, 2009, 09:33 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod 1.41
Obviously it's meant to be Air 8. Agartha needs the boost and it makes perfect thematic sense.
What are you people stupid?
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January 21st, 2009, 10:01 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Conceptual Balance Mod 1.41
I somewhat agree with Sombre, air 3 or 8 hardly makes a difference anyway and it's CLEAR they deserve at least air 3.. so why not go all the way then.. it's different, no other nation has it yet (while air 3 is seen way to often)
it's got my OK.
LLama balance is relative anyway
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 21st, 2009, 12:59 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.41
You're right, I'm humbled.
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January 22nd, 2009, 11:54 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Conceptual Balance Mod 1.41
For 60 gold air 8 is perfectly reasonable...
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January 22nd, 2009, 12:19 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Conceptual Balance Mod 1.41
Can the skratti no upkeep bug be fixed by adding a cost to the second form?
If not, can we perhaps eliminate one of the forms, or combine the forms into one - perhaps the human form with full paths, and a stealthy werewolf form with reduced paths.
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January 22nd, 2009, 12:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.41
Yes Chris, it can.
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January 22nd, 2009, 01:57 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Conceptual Balance Mod 1.41
two forms would be much more useful, that third form with the way shapechanging works is a real pain.
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January 24th, 2009, 02:25 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Conceptual Balance Mod 1.41
I'm just glad confusion was nerfed. that spell allowed about 10 cheap-*** air mages to slaughter an army of 400 dai bakemono.
it still looks a bit scary th0ough, but the A2 will at least mean that the cheapest mages can't use its overwhelming potential
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