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February 2nd, 2009, 10:31 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Nah, I can't. There is no option to do it. That is I will have to ask someone on IRC to do it. I don't want to risk the small chance of cdkey conflict. And I shouldn't be looking at his turn file anyway.
P.S. And I think that chris is able to set nation to AI himself. I will ask someone to do it if he does not that turn.
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February 2nd, 2009, 11:04 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
Nah, I can't. There is no option to do it. That is I will have to ask someone on IRC to do it. I don't want to risk the small chance of cdkey conflict. And I shouldn't be looking at his turn file anyway.
P.S. And I think that chris is able to set nation to AI himself. I will ask someone to do it if he does not that turn.
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I'll do it if you want. MadFrancis' computer was down for most of a week just after Preponderance started, and we crossed our fingers and had him submit from this machine. He did 3-4 turns I think before his comp was back in action, and we had no problems whatsoever.
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February 2nd, 2009, 11:16 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
JimMorrision is a player in the game - he should not be given access to the turn. He will know my location, at the very least.
Chris has staled twice in a row - i'm fine w/ that being the standard.
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February 2nd, 2009, 11:17 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
We are talking about Madness  You should either play [until you win/lose/find a sub] or set nation to AI. I'd prefer first option, but AI is better than staling for sure.
I don't want to take part in that small flame war we had here, but maybe you should try playing in less games, but sticking longer in them, even if things go wrong  It surely improves relations with other players and helps with diplomacy later.
P.S. Huh, I was sure it was chris writing it, not Jim :P
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February 2nd, 2009, 11:23 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Oh right, best I do not know which valley to send cruise missiles to.
I'll find you later. <3
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February 2nd, 2009, 11:40 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ah, the pure love in this thread.....
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February 2nd, 2009, 02:26 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
ok, i'm not completely sure yet, but I think the scales for Jotunheim are:
Turmoil 3 Sloth 3 Cold 3 Death 3 luck 2 Drain 2
might be off by one somewhere
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February 2nd, 2009, 06:50 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'm out, my double-bless valley mate and a less than stellar income graph even while patrolling every turn killed me.
Order 3, misfortune 2? Potential to be very lethal very early.
On the other hand, I'll gladly set Jotunheim to AI if you don't have it covered 
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February 2nd, 2009, 07:00 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I think I got a "volunteer" to do it
I'm still holding my position against elephant rush.
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February 3rd, 2009, 03:59 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Redeyes
I'm out, my double-bless valley mate and a less than stellar income graph even while patrolling every turn killed me.
Order 3, misfortune 2? Potential to be very lethal very early.
On the other hand, I'll gladly set Jotunheim to AI if you don't have it covered 
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Should've tried Black Halberds! (ghoul guardian)
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