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				February 2nd, 2009, 10:31 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Nah, I can't. There is no option to do it. That is I will have to ask someone on IRC to do it. I don't want to risk the small chance of cdkey conflict. And I shouldn't be looking at his turn file anyway.
 P.S. And I think that chris is able to set nation to AI himself. I will ask someone to do it if he does not that turn.
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				February 2nd, 2009, 11:04 AM
			
			
			
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					Join Date: May 2008 Location: Utopia, Oregon 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 
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					Originally Posted by Zeldor  Nah, I can't. There is no option to do it. That is I will have to ask someone on IRC to do it. I don't want to risk the small chance of cdkey conflict. And I shouldn't be looking at his turn file anyway.
 P.S. And I think that chris is able to set nation to AI himself. I will ask someone to do it if he does not that turn.
 |  I'll do it if you want.  MadFrancis' computer was down for most of a week just after Preponderance started, and we crossed our fingers and had him submit from this machine.  He did 3-4 turns I think before his comp was back in action, and we had no problems whatsoever. |  
	
		
	
	
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				February 2nd, 2009, 11:16 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 JimMorrision is a player in the game - he should not be given access to the turn. He will know my location, at the very least. 
 Chris has staled twice in a row - i'm fine w/ that being the standard.
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				February 2nd, 2009, 11:17 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 We are talking about Madness    You should either play [until you win/lose/find a sub] or set nation to AI. I'd prefer first option, but AI is better than staling for sure. 
 
I don't want to take part in that small flame war we had here, but maybe you should try playing in less games, but sticking longer in them, even if things go wrong    It surely improves relations with other players and helps with diplomacy later.
 
P.S. Huh, I was sure it was chris writing it, not Jim :P |  
	
		
	
	
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				February 2nd, 2009, 11:23 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Oh right, best I do not know which valley to send cruise missiles to.
 I'll find you later.  <3
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				February 2nd, 2009, 11:40 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Ah, the pure love in this thread..... |  
	
		
	
	
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				February 2nd, 2009, 02:26 PM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 ok, i'm not completely sure yet, but I think the scales for Jotunheim are:
 Turmoil 3 Sloth 3 Cold 3 Death 3 luck 2 Drain 2
 
 might be off by one somewhere
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				February 2nd, 2009, 06:50 PM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I'm out, my double-bless valley mate and a less than stellar income graph even while patrolling every turn killed me. 
Order 3, misfortune 2? Potential to be very lethal very early.
 
On the other hand, I'll gladly set Jotunheim to AI if you don't have it covered   |  
	
		
	
	
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				February 2nd, 2009, 07:00 PM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I think I got a "volunteer" to do it    
I'm still holding my position against elephant rush. |  
	
		
	
	
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				February 3rd, 2009, 03:59 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 
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					Originally Posted by Redeyes  I'm out, my double-bless valley mate and a less than stellar income graph even while patrolling every turn killed me. 
Order 3, misfortune 2? Potential to be very lethal very early.
 
On the other hand, I'll gladly set Jotunheim to AI if you don't have it covered   |  Should've tried Black Halberds!  (ghoul guardian) |  
	
		
	
	
	
	
	
	
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