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				July 30th, 2009, 06:14 AM
			
			
			
		  
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		Firstshape changes take place at the end of the turn, or at the end of any battle. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 30th, 2009, 06:19 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		Hmm.  This gives me an idea or two - a summoned commander who can change shape to a (more powerful?) form at the cost of a turn's vulnerability, or alternatively a set of non-commander summons who can get better stats and equipment after being GoRed. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 30th, 2009, 11:26 PM
			
			
			
		  
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		I have a TC spell  
Angel Incognito.. that changes them into Celestial Angel, with a second shape back to celestial master. 
 
So essentially its only useful for the turn. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 3rd, 2009, 04:36 AM
			
			
			
		  
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		How do you get a spell to change the caster's shape cleanly? The obvious way would be a kill self ritual to push them into a secondshape, but that would mean it could be triggered by otehr stuff. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 4th, 2009, 12:41 PM
			
			
			
		  
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		I don't know that its clean... 
 
I do chain a "Kill Caster" after the Angels spell.  I create an angel with similar paths to the caster to maintain the illusion. 
And the spell hints that the caster must go incognito afterwards, to explain the name change. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 4th, 2009, 07:18 PM
			
			
			
		  
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		Oh. Well that's more replacement than transformation, but works gameplay wise. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 05:45 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		Hmm, interesting, how do you copy the paths? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2009, 09:21 AM
			
			
			
		  
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		He just made a unit with similar paths to the one that he thinks would be casting the spell. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2010, 07:53 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game! 
 
The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool. 
 
Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2010, 10:39 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Modding tips and tricks
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Burnsaber
					 
				 
				I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game! 
 
The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool. 
 
Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly. 
			
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 Cool idea w/the poly - does it revert after battle tho?  I thought polymorph was permanent (never cast it.)
 
The RoR alternate unit is actually mentioned in the "Black Book" spell modding thread (I'm using it in a personal mod I've been playing with for a while.)  Unfortunately, it requires that a unit die AND go through the hall of fame to change unit types...  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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