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  #1  
Old March 20th, 2010, 07:53 AM
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Burnsaber Burnsaber is offline
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Default Re: Modding tips and tricks

I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!

The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.

Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
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Old March 20th, 2010, 10:39 AM
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Stavis_L Stavis_L is offline
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Default Re: Modding tips and tricks

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Originally Posted by Burnsaber View Post
I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!

The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.

Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
Cool idea w/the poly - does it revert after battle tho? I thought polymorph was permanent (never cast it.)

The RoR alternate unit is actually mentioned in the "Black Book" spell modding thread (I'm using it in a personal mod I've been playing with for a while.) Unfortunately, it requires that a unit die AND go through the hall of fame to change unit types...
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Old March 20th, 2010, 06:11 PM
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Burnsaber Burnsaber is offline
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Default Re: Modding tips and tricks

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Originally Posted by Stavis_L View Post

Cool idea w/the poly - does it revert after battle tho? I thought polymorph was permanent (never cast it.)
In my testing I managed to turn two runesmiths into slingers in the battle and they showed up as Runesmits on the strat map. In hindsight, there might be some cobblestones where this trick might fall flat. I'll report more once I get back home and manage to do some more testing on sunday evening.
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Old March 23rd, 2010, 03:55 PM

chrispedersen chrispedersen is offline
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Default Re: Modding tips and tricks

Quote:
Originally Posted by Burnsaber View Post
I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!

The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.

Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
I used the RoR effect to create a Reincarnate spell for the pan. It was a blood ritual, which seemed to fit with the ancient druid theme).
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