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  #101  
Old January 11th, 2010, 05:48 PM

Kojusoki Kojusoki is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

how about forcing start? we are setting up this game way to long....
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  #102  
Old January 11th, 2010, 07:22 PM
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Amonchakad Amonchakad is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Quote:
Originally Posted by Kojusoki View Post
how about forcing start? we are setting up this game way to long....
That's not really doable. We're still missing some pretenders, and until they're in, there's not much we can do. The odd fact is that it's been what, 3 days now? How long does it take to re-upload a pretender?
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  #103  
Old January 11th, 2010, 08:32 PM

Agusti Agusti is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

People have to be compromised with the other fellows in this kind of game. If we need two weeks to send the pretenders is that something is going wrong. If I have a problem, I'm out of the city for example, I would try to post here and explain my problem. But two weeks without news about some players, without sending the pretender...bah, that's disrespect to the other players. Get a sub and go ahead.
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  #104  
Old January 11th, 2010, 09:40 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

I'll contact the teams of people who haven't submitted and ask if there are enough communication issues to warrant bringing in a new player or two...

If you're having an issue like that with people on your team, then please let me know. If the fastest way to get the game going is to consolidate the dedicated people in two teams into one, then we can do that, although the map would get weird.
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  #105  
Old January 11th, 2010, 10:08 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

It is probably people who don't know enough to check the forum for news. Next time to sign up for this sort of game people should have to pm the the game leader their email address.
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  #106  
Old January 12th, 2010, 12:59 AM

Grijalva
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Default Re: RAFT - Late Age (map selection and pretender design)

Hey guys, I must be holding things up...sorry I lost track of things after the first restart...I'm at work right now but I should be able to submit within a few hours....

thanks,
Grijalva
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  #107  
Old January 12th, 2010, 08:15 AM
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Amonchakad Amonchakad is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Aaaaaand...the game's disappeared.Again.

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  #108  
Old January 12th, 2010, 08:57 AM

Krauser Krauser is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Oh boy..
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  #109  
Old January 12th, 2010, 09:52 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Somehow I knew this was going to happen.

Is there way for llamabeast to figure out which nation doe not have CBM enabled. And can we get the email addresses that were used to submit the pretenders, so LumenPlacidum can send out game messages to people. It is clear that not enough people read this forum thread.
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  #110  
Old January 12th, 2010, 11:59 AM

Kojusoki Kojusoki is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

How about reducing number of players...? And maybe changing the map a bit?
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