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January 19th, 2010, 10:28 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Thanked 103 Times in 42 Posts
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Re: Blood Red (recruiting - last call)
Test mod #2, includes Skaven and Eriu.
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January 19th, 2010, 11:10 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
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Thanked 2 Times in 2 Posts
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Re: Blood Red (recruiting - last call)
You didn't put in Sanguinia
Oh wait, Sanguinia isn't in the roster!
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January 19th, 2010, 11:50 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Blood Red (closed - setting up)
Alright, I'll call it closed at 10 nations. Anybody want to nominate a map? Thanks for putting it all together Pyg!
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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January 20th, 2010, 01:05 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: Blood Red (closed - setting up)
Urraparand, Sharivar, Parganos, and Rim of Darkness come to mind as possible candidates. RoD might need some balancing though, and I haven't actually played Urraparand in an MP game.
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January 20th, 2010, 09:35 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Thanked 6 Times in 6 Posts
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Re: Blood Red (closed - setting up)
I've played Urraparand in MP a few times, and I like the map a great deal. However, you absolutely HAVE to have fixed starts...or its bound to be a short game for someone.
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Power is an illusion...
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January 20th, 2010, 05:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Blood Red (closed - setting up)
I will watch this game with interest.
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January 20th, 2010, 06:20 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Blood Red (recruiting)
Quote:
Originally Posted by Baalz
On the dragon scale, I don't know...as it is it's superior to the dragon scale mail which takes constr-6 research and 10 gems (minus the elemental resistance). Its clearly superior to every other non-forged armor in the game - it may need to be dialed back a bit even with a resource bump.
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Aha! I spotted what's happened here. CBM 1.6 bumps forged dragon scale armour up to 17 prot, making it rather nifty. That's not great for Themiskyra's balance, of course.
I'll create an armour type called 'Dragonscale Hauberk', and give that the expected values of 15/-1/1 and an appropriate resource cost. I could even give Amazon infantry something like 'Dragonscale Cuirass' with 13/-1/1... but that's a different issue.
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January 21st, 2010, 12:02 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Blood Red (closed - setting up)
Quote:
Originally Posted by Aethyr
I've played Urraparand in MP a few times, and I like the map a great deal. However, you absolutely HAVE to have fixed starts...or its bound to be a short game for someone.
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I've no objections if you want to put in the changes.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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January 21st, 2010, 02:52 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Blood Red (closed - setting up)
Hmmm, watching them in action I've got some stronger concerns about Themiskyra being balanced against other nations. Masses of strong sacreds are very tough, and combine their great defense with good protection, good offense and their sacreds are not only recruit anywhere, but also pretty affordable. Compare to some of the other really good recruit anywhere sacreds. There are really only a few and they're well known for being powerhouses.
Mictlan Jaguar warriors. Low defense & protection means there are lots of decent counters.
Lanka Kalu-mukha. 60% more expensive than jade maidens. Only 1 attack. Lower protection. Vastly lower defense.
Hmmm, I can't think of any other top notch recruit anywhere sacreds off the top of my head. You can't really compare cap only or indie recruits because of how powerful critical mass is - 20+ high defense sacreds are all but invincible in melee as they've got friends to their left and right. When you can have several (all of your) armies like that its a bit out of line with other nations. When you add on the strategic flexibility of having a bunch of very different top notch sacreds available so you can fly, sneak, overwhelm with fear or go with the cheap guys (you can get 2 jade maidens and some change for the price of a Van)... it just seems quite a bit too much.
What do other people playing think? I'm willing to allow it if I'm the only one who thinks this.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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January 21st, 2010, 03:17 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Blood Red (closed - setting up)
Looking at Themiskra, I agree that their sacreds seem a little ridiculous. However the other mod nations in this game all have some pretty effective strategies as well. i say leave them as is, but everyone be aware of how strong they can be.
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