| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 06:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2007 
					Location: Japan 
					
					
						Posts: 3,691
					 
					 
	Thanks: 269 
	
		
			
				Thanked 397 Times in 200 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		Nerfing the brands is going to suck for raiding nations, like Eriu.  But Eriu is OP anyway, right? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 07:02 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2005 
					
					
					
						Posts: 3,327
					 
					 
	Thanks: 4 
	
		
			
				Thanked 133 Times in 117 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 07:30 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Germany 
					
					
						Posts: 293
					 
					 
	Thanks: 12 
	
		
			
				Thanked 4 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  thejeff
					 
				 
				If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much. 
			
		 | 
	 
	 
 exactly.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 08:08 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2006 
					
					
					
						Posts: 1,226
					 
					 
	Thanks: 12 
	
		
			
				Thanked 86 Times in 48 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Mardagg
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  thejeff
					 
				 
				If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much. 
			
		 | 
	 
	 
 exactly.  
			
		 | 
	 
	 
 No. This would hurt them plenty, as it cuts down their options against enemy thugs and SCs, the glam nations have very low strength scores on their raiders and need good, cheap weapons. This is where they ALREADY have trouble in games, raiding and killing PD isn't the issue.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 08:22 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					
					
					
						Posts: 5,463
					 
					 
	Thanks: 165 
	
		
			
				Thanked 324 Times in 190 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		That seems more like an argument to boost 2H weapons as cheap anti thug equipment. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 08:30 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Germany 
					
					
						Posts: 293
					 
					 
	Thanks: 12 
	
		
			
				Thanked 4 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Sombre
					 
				 
				That seems more like an argument to boost 2H weapons as cheap anti thug equipment. 
			
		 | 
	 
	 
 exactly   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 08:31 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Winnipeg, Canada 
					
					
						Posts: 566
					 
					 
	Thanks: 8 
	
		
			
				Thanked 9 Times in 7 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		I like what is being said here. Make the brands do less base damage, and keep them tailored for chaff destroying.  Make two handed weapons better against thugs.   
 
This will add more depth as you try to guess what your opponent will be equipping their thugs with. It will become more important to have different types of thugs around, and use different thugs for different tasks. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 08:36 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Winnipeg, Canada 
					
					
						Posts: 566
					 
					 
	Thanks: 8 
	
		
			
				Thanked 9 Times in 7 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		I want to add, that I love what has been done to the midget masher in CBM. It has definate uses and weaknesses. This makes it an interesting weapon.    We  need to find ways to make some of the other rarely used weapons just as fun. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 09:06 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Germany 
					
					
						Posts: 293
					 
					 
	Thanks: 12 
	
		
			
				Thanked 4 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Sir_Dr_D
					 
				 
				We  need to find ways to make some of the other rarely used weapons just as fun. 
			
		 | 
	 
	 
 Absolutely right. 
We got a very nice base of thematically interesting melee items atm,but most are only of minor use or just plain useless. 
I really think,that maybe changing half a dozen 2h weapons and 2-3 1h weapons would be enough already,to make for a much more interesting and fun game,all while being more balanced,too. 
Later you could maybe even add 1 or 2 new items. 
Thats not much work to do!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				January 20th, 2010, 10:46 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2008 
					
					
					
						Posts: 913
					 
					 
	Thanks: 21 
	
		
			
				Thanked 53 Times in 33 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic Items under CBM
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Trumanator
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Psycho
					 
				 
				Maybe vine shield can be nerfed as well, since it is definitely the best choice for the shield by far. I'd put it higher in the research tree - constr 6. 
			
		 | 
	 
	 
 Really?  I almost universally prefer the Eye Shield, since even if you run into an unexpected thug it means you have a good chance of killing it.  
			
		 | 
	 
	 
 Definitely. Vine shield is better against chaff, better against elite units as you can't get swarmed easily and better against thugs, since eye shield requires a MR check which a thug will often pass, but if he gets tangles by vines you get a free hit, which can be enough to kill him.
 
It's also better than gold shield, since it doesn't have problems with bersekers and undead. And charcoal and lucky coin are rarely used - you need units that can survive being swarmed to use them. Vine shield is the goto shield.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |