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  #1  
Old January 20th, 2010, 08:36 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

I want to add, that I love what has been done to the midget masher in CBM. It has definate uses and weaknesses. This makes it an interesting weapon. We need to find ways to make some of the other rarely used weapons just as fun.
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Old January 20th, 2010, 09:06 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sir_Dr_D View Post
We need to find ways to make some of the other rarely used weapons just as fun.
Absolutely right.
We got a very nice base of thematically interesting melee items atm,but most are only of minor use or just plain useless.
I really think,that maybe changing half a dozen 2h weapons and 2-3 1h weapons would be enough already,to make for a much more interesting and fun game,all while being more balanced,too.
Later you could maybe even add 1 or 2 new items.
Thats not much work to do!
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  #3  
Old January 21st, 2010, 05:45 AM
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Wrana Wrana is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Sir_Dr_D View Post
I want to add, that I love what has been done to the midget masher in CBM. It has definate uses and weaknesses. This makes it an interesting weapon. We need to find ways to make some of the other rarely used weapons just as fun.
Agree!
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