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				March 2nd, 2010, 08:57 AM
			
			
			
		  
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				Nation/Era with less micro
	
			 
             
			
		
		
		
		As the title says, wich nations/era have less micromanagement for the player? 
 
Obviously blood nations are out, as they have a lot of micro, but from the other nations, wich ones you need to micromanage less? 
		
	
		
		
		
		
		
		
			
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				March 2nd, 2010, 09:04 AM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		Giant nations such as Niefelheim. Instead of massive armies, you run around the map with Jotuns and Jarls. 
		
	
		
		
		
		
		
		
			
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				March 2nd, 2010, 09:58 AM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		Blood nations don't /have/ to have micro. Just play them with labs in every hunting province. Less effective by far, but also less micro by far. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 10:13 AM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		And frankly, blood micro is annoying but doesn't really take very long. Even with a lot of hunting provinces, it's only a few minutes of clicking every turn. 
 
The real time hogs for me are more fundamental to the complexity of the game. Scripting for large battles. Setting up boosters, protection and gems for dozens of mages. Then changing it all next turn, when I've researched a new level. 
Equipping 5-6 thugs/SCs a turn and forging gear for next turns set. Especially when they all have different needs due to different paths and/or enemies.  
Running out of room in the lab, so all the gear for the above has to be offloaded onto other characters and then searched through when I need something.  
 
That's where the hours go in my lategame turns. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 10:40 AM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		Auto-generators such as late Ermor and early Pangaea save alot of clicking for late game on larger maps. There are also spells which insure extra PD. Playing on maps which limit or even remove the independents can save on MM as can lowering the number of magic sites in a game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 12:21 PM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		Late age Ermor involves MORE micro, as does LA Rlyeh (probably the most micro hell nation). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 12:29 PM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		Eriu doesn't need a lot of micro. Simple A/N (mostly anyway) mages, simple troops. The usual raiding thugs take some micro, but that's pretty much it. 
 
That said, Eriu is pretty much an one trick pony. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 04:24 PM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		... and that one trick sucks.  I mean, raiding is good, but by itself isn't anything special. 
 
Play on small maps.  Seriously.  Its the best way to reduce micro. 
 
(The second best way to reduce micro is to make gem generators unique - either via CBM 1.6 or modding it yourself if you don't want the other CBM changes.  Its hard to fill your lab in one turn just off global and province gem income - especially if you play on reasonably sized maps!) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 04:42 PM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		In less competetive games you can use clams for keeping pearls on mages but not as gem gens...  which reduces MM. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 2nd, 2010, 05:05 PM
			
			
			
		  
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				Re: Nation/Era with less micro
			 
             
			
		
		
		
		Play blitz.  be dead before turn 50. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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