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  #21  
Old April 17th, 2010, 07:52 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Accepting Pretenders - Commander War - House Rules

The game is now accepting pretenders. The map is in the first post.
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  #22  
Old April 17th, 2010, 09:16 PM

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Default Re: Accepting Pretenders - Commander War - House Rules

So can we get a clarification on the rules re: PD?
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  #23  
Old April 17th, 2010, 09:37 PM
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Default Re: Accepting Pretenders - Commander War - House Rules

Sorry. Forgot to add it. Maximum bought PD of 10.
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  #24  
Old April 18th, 2010, 04:29 PM

Frozen Lama Frozen Lama is offline
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Default Re: Accepting Pretenders - Commander War - House Rules

Lets get these preteders in!
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  #25  
Old April 20th, 2010, 09:04 AM
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Default Re: Accepting Pretenders - Commander War - House Rules

Hey Truman, am I missing something or are your starting troops out conquering indies?
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  #26  
Old April 20th, 2010, 09:29 AM
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Default Re: Accepting Pretenders - Commander War - House Rules

They do seem to be out there. Starting commanders can move around. Starting troops must stay in the castle.
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  #27  
Old April 20th, 2010, 10:57 AM

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Default Re: Accepting Pretenders - Commander War - House Rules

If there's room for more, could I pick Arcoscephale?
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  #28  
Old April 20th, 2010, 11:49 AM
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Default Re: Accepting Pretenders - Commander War - House Rules

Heh, games already started!
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  #29  
Old April 20th, 2010, 01:32 PM

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Default Re: Accepting Pretenders - Commander War - House Rules

Oh, I was under the impression that starting troops were permitted to leave. Never fear though, they shall be immediately put out to pasture.
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  #30  
Old April 24th, 2010, 05:50 PM

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Default Re: Game Running - Commander War - House Rules

DAYUM! I didn't realize how great Niefel PD was! I hope you don't need those Eagle Kings
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