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  #531  
Old January 20th, 2011, 03:16 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Ah, goody. You saved me from a sleepless night. Curiosity can be a quite annoying trait sometimes.
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  #532  
Old January 21st, 2011, 04:49 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Grrmbl. Anyone happen to receive an unexpected Ring of Sorcery from me this turn? Looks like it didn't arrive at the intendent recipient.
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  #533  
Old January 24th, 2011, 02:06 PM

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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni.

As for that other battle, hampering army movement with scouts is considered an exploit Amhazir.
I presume that was not your intention with the 2 GRs you cast at the province but still. At least you should not have used a scout from the province I was moving to. I probably wouldn't have won either way even if that army had joined, but Im sure I would have taken out a very large portion of that army.
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  #534  
Old January 24th, 2011, 03:35 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Quote:
Originally Posted by Executor View Post
As for that other battle, hampering army movement with scouts is considered an exploit Amhazir.
I'm assuming you mean your army in Turmish, right? (Since you mention 2GR) I had actually ordered my entire army from Hlondeth to move there, with the intension of not letting your two armies combine. (And, if I was lucky, have a battle where you had used up your gems against the ghost riders.)

Looks like my army cancelled your move, and then your other army comming in from the Wetwoods then cancelled mine, but at least I achieved my objective of only fighting one army at a time.

(Assuming from your comments that the army I fought was comming from Wetwoods, wasn't sure if that fort was emptied out before.)
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Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni.
If you were planning to attack Chessenta, perhaps your move got cancelled by my small probing army you smashed? If you were in fact planning to support your pretender (and I did wonder what he planned to do on his own) then I have no idea either.
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  #535  
Old January 24th, 2011, 05:35 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Not that it much matters, but can we get 24hr notices instead of 12hr? I'm probably about dead anyway, so it may not matter if I'm the only one who'd prefer a longer notice interval.
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  #536  
Old January 24th, 2011, 06:19 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

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Originally Posted by DrPraetorious View Post
Not that it much matters, but can we get 24hr notices instead of 12hr? I'm probably about dead anyway, so it may not matter if I'm the only one who'd prefer a longer notice interval.
Sure thing Dr. Should have remembered doing that when we switched to 24h I reckon.
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  #537  
Old January 24th, 2011, 08:07 PM

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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Quote:
Originally Posted by Amhazair View Post
Quote:
Originally Posted by Executor View Post
As for that other battle, hampering army movement with scouts is considered an exploit Amhazir.
I'm assuming you mean your army in Turmish, right? (Since you mention 2GR) I had actually ordered my entire army from Hlondeth to move there, with the intension of not letting your two armies combine. (And, if I was lucky, have a battle where you had used up your gems against the ghost riders.)

Looks like my army cancelled your move, and then your other army comming in from the Wetwoods then cancelled mine, but at least I achieved my objective of only fighting one army at a time.

(Assuming from your comments that the army I fought was comming from Wetwoods, wasn't sure if that fort was emptied out before.)
Quote:
Originally Posted by Executor View Post
Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni.
If you were planning to attack Chessenta, perhaps your move got cancelled by my small probing army you smashed? If you were in fact planning to support your pretender (and I did wonder what he planned to do on his own) then I have no idea either.
Ah, in that case I do apologize Amhazir. I must say I'm rather curious as how my plan for you to auto kill yourself with gift from heaven would have worked with both armies.

No actually, your small army didn't cancel them out. They did patrole for some reason, spies were captured.
And the weirdest part is commanders that weren't under the patrol order, once I opened the turn, were patrolling as well.
Why my pretender moved is beyond me? They were all selected into a single group, so they should have either *all* patrolled or moved.

Being all paranoid and stuff I'd have to be very suspicious about the rollback.
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  #538  
Old January 25th, 2011, 01:29 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Quote:
Originally Posted by Executor View Post
Being all paranoid and stuff I'd have to be very suspicious about the rollback.
Shouldn't any potential rollback-related wonkiness be confined to last turn? I don't have any technologicaly nor inside knowledge, but logically speaking I would find it weird if any new effects could be caused a turn or two down the road. After all, this turn was played perfectly normal in all ways, no?
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  #539  
Old January 28th, 2011, 03:44 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

I know I'm probably giving away waay too much important strategical information, (At least if you own a magnifying glass...)but come on: Isn't this a glorious view? (Yes, my scouting network has grown massively since BoT stopped killing my scouts )

This one immage sums up why I like playing massive games. It's grand. It's epic. It's earthshaking. It's Dominions!
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  #540  
Old February 1st, 2011, 01:24 PM
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Default Re: Troubling Times: Large EA CBM Game (14/24 nations remaining)

Well, Llama sent out a mail to all players, so you should allready now, but to repeat:
Quote:
Originally Posted by Llamabeast
One thing I forgot to do is postpone all games before turning it back on (and in fact I also forgot to get it to process admin commands so any delays by admins won't have worked) - very sorry about this, hope not too many of you staled.
This doesn't really match my experience, since my turn was also sent in after the troubles started, (And thus never registered as 'received') and was still accepted and processed just fine, so I have no idea what caused the difference. Unfortunately my attempt to postpone the turn didn't get taken into account either, and it looks like 4 players staled, no idea if they had sent in turns or not.
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