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				September 15th, 2003, 11:17 PM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		Ok... the modder has huge problems with system types such as  
Standard 1 No AS I 
Standard 1 AS I 
etc. 
 
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!       
Needless to say, this has been less than helpful to me.                    
 
 [ September 15, 2003, 22:18: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 16th, 2003, 12:33 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
[QB]Ok... the modder has huge problems with system types such as  
 
Standard 1 No AS I 
Standard 1 AS I 
etc.  
 
It keeps thinking there are random objects in such system entries that are NOT in the file. There should be a bunch of asteroids, but sometimes it thinks they are planets!         
[QB]
			
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 As far as i can tell this error occurs only when trying to delete a system object.  When you first click the system everying gets shown ok.  Does this make sense with what you see?   
I have just fixed this.  I'll test it a bit more and get a new Version uploaded. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 16th, 2003, 12:40 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 16th, 2003, 03:09 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
The random objects being shown instead of what is there happens if I click on a system once (displays correctly), then some other systems, then the first one I clicked on again (displays incorrectly). It is weird and does not happen consistently... and not always when I have tried deleting things.
			
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 I've uploaded a fix.  Seems to work OK on my system anyway.  Without getting into a long winded technical description the bug I fixed could have cause some unpredictable results depending on how fast that bit of code could be run. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2003, 12:29 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		ARggg how come no one ever told me how annoying those weapon sounds can get after a while       (since I actually just started using my program to make a mod)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2003, 02:41 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2003, 11:14 PM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying. 
 
although the sound is off most of the time, so i wouldn't actually know. 
		
	
		
		
		
		
		
		
			
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				October 28th, 2003, 12:07 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		Hey David, those weapon firing sounds whenever you select a weapon are incredibly annoying. 
 
Should have said this the day I downloaded the program. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 28th, 2003, 12:08 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		and, hey, if you want repetitive posting, i made a thrad to see how many Posts it could get in an hour. 
http://www.shrapnelgames.com/cgi-bin...;f=23;t=010268 
		
	
		
		
		
		
		
		
			
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
  Some of my webcomics. I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			  
		
		
		
		
		
		
	
		
		
	
	
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				November 16th, 2003, 02:14 AM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		David weird bug... 
 
If I look at the planet size screen  it automatically converts the planetsize.txt file to the default one and over rights the mods one and does not ask for a save or anything. 
		
	
		
		
		
		
		
		
			
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    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
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