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November 20th, 2011, 02:12 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Part of our arrangement, I had taken it from him earlier and conceded it back.
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November 24th, 2011, 05:12 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Can we please postpone hosting for at least 24 hours? I'll be out of town this weekend and don't have my laptop. Thank you!
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November 25th, 2011, 06:50 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Sure, I added 48 hours just in case it's needed.
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December 1st, 2011, 07:59 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Valerius, if you see this in time, can you add some time before hosting?
Llamaserver's mail server is unavailable, my e-mail keeps getting returned as undelivered. "Mail delivery failed: Returning message to sender". Needless to say, I cannot submit a turn.
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December 1st, 2011, 10:34 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
I made two attempts to add 12 hours to hosting. The server isn't updating but the second attempt indicated the new hosting time would be 24 hours from now so hopefully it will postpone hosting or just process the outstanding turns before hosting.
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December 6th, 2011, 03:29 AM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Sent a chaffy commander to the arena just to check out the proceedings and instead he came back thuggin'
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December 11th, 2011, 03:48 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Anyone interested in water gems? I am trying to get either fire or earth in return. I also have an abundance of gold for trade, willing to buy forged items or gems.
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December 12th, 2011, 03:27 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
WTF. would it be really too much, to win some Army fights now and then?
BTW. when did you took back this province? I was shure, I was attacking Redka.
Did you teleport your army in, or what?
*grumble*
--
Reheim
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December 12th, 2011, 05:46 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
no teleporting, i just apparently moved first, and there was no battle with Redka - he built no PD - so there was no other battle to see.
I had no idea you were going to attack that province. When I PM you with the provinces i feel entitled to end up with after a war is over and towards which end I am willing to expend troops and time, and receive no response, my assumption is that my claim has been acknowledged and accepted and that I wouldn't have to compete with anyone for the province.
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December 13th, 2011, 10:05 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Ah no problem, its only my loosing every big battle so far. I wonder how I'm still alive...
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