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				November 22nd, 2011, 10:30 AM
			
			
			
		  
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				could it be possible to display double-byte characters?
	
			 
             
			
		
		
		
		You know, like Chinese or Japanese 
I'm a Chinese and i wish to popularize WinSP in my country.However, not all of us know much of english, so I tried to translate it, at least the scenario part. 
It seems that double-byte characters are not supported in WinSP. I attempted to change the words directly in scenario text but after that I found Chinese words could not be displayed during the game process. It depresses me. 
So, may I ask that if there is any plan to made it display the double-byte characters. That would helps me a lot. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 22nd, 2011, 01:14 PM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		It would require a total rewrite of the game from the foundations on up to do such a thing. 
 
The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields.  
 
Cheers 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 22nd, 2011, 06:11 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		RedGuard, have you considered going old school with it?  I mean have the instructions and tutorials in a rtf or pdf or some other text format? 
		
	
		
		
		
		
		
		
			
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				November 22nd, 2011, 10:46 PM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Mobhack
					 
				 
				It would require a total rewrite of the game from the foundations on up to do such a thing. 
 
The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields.  
 
Cheers 
Andy 
			
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 I see, maybe I should find another way to popularize it. Sorry if I did make a wayward request   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 22nd, 2011, 11:32 PM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Wdll
					 
				 
				RedGuard, have you considered going old school with it?  I mean have the instructions and tutorials in a rtf or pdf or some other text format? 
			
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 Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?  
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.   with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 23rd, 2011, 01:05 AM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		
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					Originally Posted by  RedGuard
					 
				 
				For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.   with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...  
			
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 I think in many cases it's a matter of assuming knowledge of NATO style military terms, procedures, and jargon.
 
If you run into anything you can't figure out feel free to PM me.  
		
	
		
		
		
		
		
		
			
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				November 23rd, 2011, 06:08 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  RedGuard
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Wdll
					 
				 
				RedGuard, have you considered going old school with it?  I mean have the instructions and tutorials in a rtf or pdf or some other text format? 
			
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 Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?  
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.   with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...  
			
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 I once helped another Campaign designer clean up the their text. I would also be willing to help you out. PM if you want.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 23rd, 2011, 09:43 PM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Suhiir
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  RedGuard
					 
				 
				For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.   with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...  
			
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 I think in many cases it's a matter of assuming knowledge of NATO style military terms, procedures, and jargon.
 
If you run into anything you can't figure out feel free to PM me.  
			
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 Thanks a lot!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 23rd, 2011, 09:53 PM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  scJazz
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  RedGuard
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Wdll
					 
				 
				RedGuard, have you considered going old school with it?  I mean have the instructions and tutorials in a rtf or pdf or some other text format? 
			
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 Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?  
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.   with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...  
			
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 I once helped another Campaign designer clean up the their text. I would also be willing to help you out. PM if you want.  
			
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 Thanks. 
Wow, before posting I didn't expect there are so many people who are willing to help   
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 25th, 2011, 12:34 AM
			
			
			
		  
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				Re: could it be possible to display double-byte characters?
			 
             
			
		
		
		
		Well, sorry for another question... 
Is current game mechanism of op-fire really reasonable? I mean to any enemies who just moved the op-fire is provided by every available defender. 
I found some comments about it in SPWaW. They said in WaW op-fire is limited by two random defenders. IMO that would be better, for during a fierce firefight one could never react to every moving enemies who in sight of him, right? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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